As a special and limited exception, the copyright holders of the MakeHuman assets grants the option to use CC0 1.0 Universal as published by the Creative Commons, either version 1.0 of the License, or (at your option) any later version, as a license for the MakeHuman characters exported under the conditions that a) The assets were bundled in an export that was made using the file export functionality inside an OFFICIAL and UNMODIFIED version of MakeHuman and/or b) the asset solely consists of a 2D binary image in PNG, BMP or JPG format.
The short version of CC0 is as follows:
The person who associated a work with this deed has dedicated the work to the public domain by waiving all of his or her rights to the work worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law. You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.
I used an unmodified version of MakeHuman (downloaded as debian package from the MakeHuman download page http://www.makehuman.org/download_makehuman_102.php) to generate the model and exported it (with the MakeHuman export functionality) as Blender Exchange file (.mhx). I imported the model in Blender to adjust the pose. Then I exported to Collada .dae file. So I think the conditions were met and CC0 license applies.
Hope it helps :-)
Thank you for looking into this. Sounds good to me.
They look good to me
I think we can get rid of a couple png files which are not being used, or are they necessary?
Yes, you can delete them. Those are the original files that came out of MakeHuman. I only modified them because the transparent parts were not correctly displayed in Gazebo. I thought someone might nevertheless want to use the original files so I added them.