Author Commit Message Labels Comments Date
Leonard Ritter avatarLeonard Ritter
flipping pixbufs correctly
Leonard Ritter avatarLeonard Ritter
scene_primitive, for quads and cubes
Leonard Ritter avatarLeonard Ritter
scene mesh selector is drop down box
Leonard Ritter avatarLeonard Ritter
output pixel size
Leonard Ritter avatarLeonard Ritter
correct pixel size calculation
Leonard Ritter avatarLeonard Ritter
support for true scale anaglyph depth simulation
Leonard Ritter avatarLeonard Ritter
improved navigation
Leonard Ritter avatarLeonard Ritter
fixed missing z-buffer on intel 945 GME
Leonard Ritter avatarLeonard Ritter
better framerate when moving
Leonard Ritter avatarLeonard Ritter
support for textures
Leonard Ritter avatarLeonard Ritter
basic GL material support
Leonard Ritter avatarLeonard Ritter
navigation works only when dragging
Leonard Ritter avatarLeonard Ritter
keyboard navigation
Leonard Ritter avatarLeonard Ritter
relative instead of absolute movement
Leonard Ritter avatarLeonard Ritter
switched default drag mode
Leonard Ritter avatarLeonard Ritter
proper extension check
Leonard Ritter avatarLeonard Ritter
support for intel GME cards
Leonard Ritter avatarLeonard Ritter
fbx loader
Leonard Ritter avatarLeonard Ritter
scene-geometry implementation
Leonard Ritter avatarLeonard Ritter
mesh code, initial checkin
Leonard Ritter avatarLeonard Ritter
ctrl+drag moves forward
Leonard Ritter avatarLeonard Ritter
camera navigation: rotate, pan, zoom
Leonard Ritter avatarLeonard Ritter
merge
Leonard Ritter avatarLeonard Ritter
camera navigation
Leonard Ritter avatarLeonard Ritter
u+x flag
Leonard Ritter avatarLeonard Ritter
eintopf_game launcher binary
Leonard Ritter avatarLeonard Ritter
grid and more test files
Leonard Ritter avatarLeonard Ritter
collada loader
Leonard Ritter avatarLeonard Ritter
fbx loader
Leonard Ritter avatarLeonard Ritter
game env
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