/testgame doesn't let you play with two silver cards

Issue #59 resolved
Former user created an issue

The randomizer seems to be programmed against placing two silver cards in the same game. (Maybe we should be able to turn this off, even more so since multisilver games should become uncommon with Alt realities.)

Anyway, when I try to force a multisilver game with the /testgame command, all silver cards are replaced away.

Comments (5)

  1. Paul Arundel repo owner

    hi. Which cards do you mean by 'silver'? Can you show me the /testgame command you are using?

  2. Accatitippi

    Hi, OP here. Sorry for being unclear - I meant cards that say "score a card, play a card, or draw two cards", which are colored light grey.

    #!
    
    eg:
    /testgame 2 ancientgreece paxbuddha
    led to:
    Zones:
    Trojan War
    Aztec Invasion
    Mongolian Empire
    Russian Revolution
    Police State
    Pax Britannica
    Age Of Superheroes
    Nanotech Wonderland
    Zombie Apocalypse
    Information Age
    ==Start Turn 1 Player Accatitippi==
    
    Or:
    /testgame 3 ironage imperialchina greatdepression
    Led to:
    Iron Age
    Greek America
    Celtic Paradise
    Age Of Discovery
    Russian Revolution
    Cultural Revolution
    Nanotech Wonderland
    Information Age
    Age Of Superheroes
    Age of Cybernetics
    ==Start Turn 1 Player Accatitippi==
    

    ...showing that other zones do not seem to be affected. (iron age in this case)

  3. Paul Arundel repo owner

    Good spot. There was some discussion a while back about the game being less fun with too many score/play/draw zones - so the randomizer only allows one per game. I'm applying this restriction before the testgame choices are selected.

    That' fixed now

  4. Accatitippi

    Great, thanks! :)

    As a linked feature request, it would be nice to have a some level of freedom in how the randomizer works, eg by letting the user allow multiple score/play/draw cards or tweak the odds of getting the expansion zones.

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