Commits

Paul Craven committed 042a018

Add new example code.

  • Participants
  • Parent commits 4cff6c5

Comments (0)

Files changed (1)

examples/pygamewrapper/sprite_collect_blocks.py

+# Sample Python/Pygame Programs
+# Simpson College Computer Science
+# http://programarcadegames.com/
+# http://simpson.edu/computer-science/
+
+# Explanation video: http://youtu.be/4W2AqUetBi4
+
+import pygamewrapper as pygame
+import random
+
+# Define some colors
+black    = (   0,   0,   0)
+white    = ( 255, 255, 255)
+red      = ( 255,   0,   0)
+
+# This class represents the ball        
+# It derives from the "Sprite" class in Pygame
+class Block(pygame.sprite.Sprite):
+    
+    # Constructor. Pass in the color of the block, 
+    # and its x and y position
+    def __init__(self, color, width, height):
+        # Call the parent class (Sprite) constructor
+        pygame.sprite.Sprite.__init__(self) 
+
+        # Create an image of the block, and fill it with a color.
+        # This could also be an image loaded from the disk.
+        self.image = pygame.Surface([width, height])
+        self.image.fill(color)
+
+        # Fetch the rectangle object that has the dimensions of the image
+        # image.
+        # Update the position of this object by setting the values 
+        # of rect.x and rect.y
+        self.rect = self.image.get_rect()
+
+# Initialize Pygame
+pygame.init()
+
+# Set the height and width of the screen
+screen_width=700
+screen_height=400
+screen=pygame.display.set_mode([screen_width,screen_height])
+
+# This is a list of 'sprites.' Each block in the program is
+# added to this list. The list is managed by a class called 'Group.'
+block_list = pygame.sprite.Group()
+
+# This is a list of every sprite. All blocks and the player block as well.
+all_sprites_list = pygame.sprite.Group()
+
+for i in range(50):
+    # This represents a block
+    block = Block(black, 20, 15)
+
+    # Set a random location for the block
+    block.rect.x = random.randrange(screen_width)
+    block.rect.y = random.randrange(screen_height)
+    
+    # Add the block to the list of objects
+    block_list.add(block)
+    all_sprites_list.add(block)
+    
+    
+
+# Create a red player block
+player = Block(red, 20, 15)
+all_sprites_list.add(player)
+
+#Loop until the user clicks the close button.
+done=False
+
+# Used to manage how fast the screen updates
+clock=pygame.time.Clock()
+
+score = 0
+
+# -------- Main Program Loop -----------
+while done==False:
+    for event in pygame.event.get(): # User did something
+        if event.type == pygame.QUIT: # If user clicked close
+            done=True # Flag that we are done so we exit this loop
+
+    # Clear the screen
+    screen.fill(white)
+
+    # Get the current mouse position. This returns the position
+    # as a list of two numbers.
+    pos = pygame.mouse.get_pos()
+    
+    # Fetch the x and y out of the list, 
+       # just like we'd fetch letters out of a string.
+    # Set the player object to the mouse location
+    player.rect.x=pos[0]
+    player.rect.y=pos[1]
+    
+    # See if the player block has collided with anything.
+    blocks_hit_list = pygame.sprite.spritecollide(player, block_list, True)  
+    
+    # Check the list of collisions.
+    for block in blocks_hit_list:
+        score +=1
+        print( score )
+        
+    # Draw all the spites
+    all_sprites_list.draw(screen)
+    
+    # Limit to 20 frames per second
+    clock.tick(20)
+
+    # Go ahead and update the screen with what we've drawn.
+    pygame.display.flip()
+
+pygame.quit()