geoalg / geoalg /

#!/usr/bin/env python
# Author:  mozman
# Purpose: 2d ray
# module belongs to package geoalg
# Created: 13.03.2010
# Copyright (C) 2010, Manfred Moitzi
# License: GPLv3

""" Implements a 2D-ray class

A ray is an infinite line and is defined by the equation
y(x) = y0 + x * slope in a cartesian coordinate system

from __future__ import division
from __future__ import print_function
from __future__ import unicode_literals
from __future__ import absolute_import

import math

__all__ = ['Ray2D', 'ParallelRaysError']

class ParallelRaysError(ArithmeticError):

HALF_PI = math.pi / 2.
THREE_PI_HALF = 1.5 * math.pi
DOUBLE_PI = math.pi * 2.


class Ray2D(object):
    """defines an infinite ray (line with no end points)
    treat it as IMMUTABLE - dont't change the status
    possible keyword args: slope, angle as float
    point1, point2 as 2d-tuples

    input case A: point1, point2
    ray goes through point1 and point2, vertical lines are possible
    ignores the keyword arguments slope and angle

    input case B: point1, slope
    ray goes through point1 with slope
    argument point2 have to be None
    vertical lines are not possible because slope can't be infinite.
    ignores the keyword argument angle

    input case C: point1, angle (in radian)
    argument point2 have to be None
    ray goes through point1 with the submitted angle
    vertical lines are possible
    if keyword argument slope is defined, angle will be ignored

    def __init__(self, point1, point2=None, **kwargs):
        self._vertical = False
        self.places = 7
        p1x = float(point1[XCOORD])
        p1y = float(point1[YCOORD])
        if point2 is not None: # case A
            # normalize point order to assure consist signs for slopes
            # +slope goes up and -slope goes down
            self._slope = 0
            self._angle = 0
            p2x = float(point2[XCOORD])
            p2y = float(point2[YCOORD])

            if p1x > p2x :
                p1x, p2x = p2x, p1x
                p1y, p2y = p2y, p1y
            dx = p2x - p1x
            dy = p2y - p1y
            if dx == 0. : # line is vertical
                self._x = p1x
            else :
        elif 'slope' in kwargs: # case B
        elif 'angle' in kwargs: # case C
            if self.is_vertical:
                self._x = p1x
        if not self.is_vertical:
            # y0 is the y-coordinate of this ray at x-coordinate == 0
            self._y0 = p1y - self.slope * p1x

    def slope(self):
        """ get slope of the ray """
        return self._slope

    def _set_slope(self, slope): # private
        self._slope = slope
        self._angle = normalize_angle(math.atan(slope))

    def angle(self):
        return self._angle

    def _set_angle(self, angle): # private
        self._angle = angle
        self._slope = math.tan(angle)
        self._vertical = is_vertical_angle(angle)

    def is_vertical(self):
        return self._vertical
    def is_horizontal(self):
        return equals_almost(self.slope, 0., self.places)

    def is_parallel(self, ray):
        """ return True if the rays are parallel, else False"""
        if self.is_vertical:
            return ray.is_vertical
            return equals_almost(self.slope, ray.slope, self.places)

    def intersect(self, other_ray):
        """ returns the intersection point (xy-tuple) of self and
        other_ray; raises ParallelRaysError, if the rays are parallel"""
        ray1 = self
        ray2 = other_ray
        if not ray1.is_parallel(ray2):
            if ray1.is_vertical:
                x = ray1._x
                y = ray2.get_y(x)
            elif ray2.is_vertical:
                x = ray2._x
                y = ray1.get_y(x)
            else :
                # calc intersection with the 'straight-line-equation'
                # based on y(x) = y0 + x*slope
                x = (ray1._y0 - ray2._y0)/(ray2.slope - ray1.slope)
                y = ray1.get_y(x)
            return (x, y)
            raise ParallelRaysError("no intersection, rays are parallel")

    def normal_through(self, point):
        """ returns a ray which is normal to self and goes through point"""
        return Ray2D(point, angle=self.angle+HALF_PI)

    def goes_through(self, point):
        """ returns True if ray goes through point, else False"""
        if self.is_vertical:
            return equals_almost(point[XCOORD], self._x, self.places)
        else :
            return equals_almost(point[YCOORD], self.get_y(point[XCOORD]),

    def get_y(self, x):
        """ get y by x, raises ArithmeticError for vertical lines"""
        if self.is_vertical:
            raise ArithmeticError
        return self._y0 + float(x) * self.slope

    def get_x(self, y):
        """ get x by y, raises ArithmeticError for horizontal lines"""
        if self.is_vertical :
            return self._x
        else :
            if self.is_horizontal:
                raise ArithmeticError
            return (float(y) - self._y0) / self.slope

    def bisectrix(self, other_ray):
        """ bisectrix between self and other_ray """
        if self.is_parallel(other_ray):
            raise ParallelRaysError
        cross_point = self.intersect(other_ray)
        alpha = (self.angle + other_ray.angle) / 2.0
        return Ray2D(cross_point, angle=alpha)

def equals_almost(v1, v2, places=7):
    """compare two float values
       places: significant decimal places
    return round(v1, places) == round(v2, places)

def normalize_angle(angle):
    """ return an angle between 0 and 2*pi """
    angle = math.fmod(angle, DOUBLE_PI)
    if angle < 0:
        angle += DOUBLE_PI
    return angle

def is_vertical_angle(angle, places=7):
    """ returns True for 1/2pi and 3/2pi """
    angle = normalize_angle(angle)
    return (equals_almost(angle, HALF_PI, places) or
            equals_almost(angle, THREE_PI_HALF, places))