- edited description
NPCs get armor values depending on their difficulty level
Issue #177
new
NORMAL - 2000 protection for all types
ELITE - 4000 protection for all types
BOSS - 6000 protection for all types
this will be enhanced in future with stats like dodge chance … evasion chance … block chance and so on
Comments (5)
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reporter -
reporter - marked as minor
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Perhaps we could display these as object attributes so you can see the stats of a NPC when examining them.
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reporter good idea. nevertheless it is worth to mention that high rank NPCs will be way more difficult to beat … they already get more HP and Action … and will then get reduced inc damage because of higher armor protection. this will for sure require more time to beat them or even groups depending on their defense skills/actions
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reporter - changed milestone to NPC
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