NPCs get armor values depending on their difficulty level

Issue #177 new
Peter Tigges created an issue

NORMAL - 2000 protection for all types

ELITE - 4000 protection for all types

BOSS - 6000 protection for all types

this will be enhanced in future with stats like dodge chance … evasion chance … block chance and so on

Comments (5)

  1. Mads Boddum

    Perhaps we could display these as object attributes so you can see the stats of a NPC when examining them.

  2. Peter Tigges reporter

    good idea. nevertheless it is worth to mention that high rank NPCs will be way more difficult to beat … they already get more HP and Action … and will then get reduced inc damage because of higher armor protection. this will for sure require more time to beat them or even groups depending on their defense skills/actions

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