Locomotion and state checks

Issue #19 new
Peter Tigges created an issue

With these checks in place, you would no longer be able to stand up while incapacitated, for instance.

Relevant data can be found in command_table.iff See the locomotion and state columns. Check against what the executing player has in terms of locomotion and state and make it fail if necessary.

When failing, send message: "You cannot (COMMAND NAME) while (LOCOMOTION/STATE NAME)"

See cmd_n.stf, locomotion_n.stf and state_n.stf

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