- changed component to Character
- changed title to Locomotion and state checks
Locomotion and state checks
Issue #19
new
With these checks in place, you would no longer be able to stand up while incapacitated, for instance.
Relevant data can be found in command_table.iff See the locomotion and state columns. Check against what the executing player has in terms of locomotion and state and make it fail if necessary.
When failing, send message: "You cannot (COMMAND NAME) while (LOCOMOTION/STATE NAME)"
See cmd_n.stf, locomotion_n.stf and state_n.stf
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