- changed title to Rare loot tables
- changed component to Loot
Rare loot tables
The rare loot chests are currently unopenable because we don't have tables that describe the kind of loot each chest can grant.
I reckon we could use the StaticItemService
to do the heavy lifting with item loading and have the RareLootService
use that.
Comments (10)
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reporter -
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reporter - changed status to resolved
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atm there is a 1% chance set in code plus a max CL difference of 6
following need to be solved/respected too:
1) group members' max CL needs to be used for that max CL difference check otherwise a player only hits the NPC a few times while a high CL player helps him to get the kill 2) do we want to create more sub rls tables ? or set a minimum CL like 75 ? right now even a CL 1 Boss could drop Legendary loot. this could lead to massive camping of low CL ELITE and BOSS NPCs to get uba RLS loot.
i would prefer some more sub RLS loot tables for different CL ranges
- RARE_1_20
- RARE_21_40
- RARE_41_60
- RARE_61_80
- RARE_81_500
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- changed status to open
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reporter There could be a minimum level of 75 or something else, yes.
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reporter - changed status to closed
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- changed milestone to 2019 - MAR
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assigned issue to
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- removed milestone
Removing milestone: 2019 - MAR (automated comment)
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