- changed title to specialLine-specific features
- changed component to Command
specialLine-specific features
Issue #37
closed
This could be Vital Strike Damage, some sort of freeshot, critical chance, cooldown reduction...
Note that there's a column in combat_data.iff
called specialLine
. Every ability with the same value there act the same, meaning you won't have to add Vital Strike Damage to mk 1, 2, 3, 4 and so forth. They'll be grouped together by specialLine
.
This handling will need to happen in CommandService
because it controls cooldowns. We can register a Groovy script for each specialLine
and have it follow an interface
, perhaps.
Comments (6)
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reporter -
reporter - changed milestone to 2019 - MAR
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assigned issue to
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reporter - changed status to resolved
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- changed status to closed
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- removed milestone
Removing milestone: 2019 - MAR (automated comment)
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- changed version to 0.4.0
- changed milestone to Combat (basic)
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