Damage/Heal Over Time

Issue #47 on hold
Mads Boddum created an issue

The damage needs to be spread out over multiple ticks instead of having it all applied at once. The amount of ticks is in combat_data.iff and the damage is simply divided by the amount of ticks. The tick rate is probably a constant we’ll need to find.

Damage/Heal Over Times are always associated with a buff. Once the buff is removed, the Over Time should be canceled.

Comments (4)

  1. Mads Boddum reporter
    • edited description

    The damage needs to be spread out over multiple ticks instead of having it all applied at once. The amount of ticks is in combat_data.iff and the damage is simply divided by the amount of ticks. The tick rate is probably a constant we'll need to find.

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