- edited description
Damage/Heal Over Time
Issue #47
on hold
The damage needs to be spread out over multiple ticks instead of having it all applied at once. The amount of ticks is in combat_data.iff and the damage is simply divided by the amount of ticks. The tick rate is probably a constant we’ll need to find.
Damage/Heal Over Times are always associated with a buff. Once the buff is removed, the Over Time should be canceled.
Comments (4)
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reporter -
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- changed status to on hold
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- changed milestone to Combat (basic)
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The damage needs to be spread out over multiple ticks instead of having it all applied at once. The amount of ticks is in combat_data.iff and the damage is simply divided by the amount of ticks. The tick rate is probably a constant we'll need to find.