- changed status to resolved
Protection values added as skillmods
Issue #81
closed
When equipping or unequipping armor, the granted protection for that particular piece needs to be added or subtracted as skillmods.
Protection given by a piece depends on which slot they occupy and of course the kinetic/energy/etc values.
Comments (7)
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reporter -
for wearables/jedi only ? or for armor too ? armor is set via the protection real value like 0.88
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reporter Jedi robes should work BUT they are currently missing the Force Intensity Protection object attribute, so they won’t provide any armor.
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- changed status to closed
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assigned issue to
- changed milestone to 2019 - MAR
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assigned issue to
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- removed milestone
Removing milestone: 2019 - MAR (automated comment)
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