Protection values added as skillmods

Issue #81 closed
Mads Boddum created an issue

When equipping or unequipping armor, the granted protection for that particular piece needs to be added or subtracted as skillmods.

Protection given by a piece depends on which slot they occupy and of course the kinetic/energy/etc values.

Comments (7)

  1. Peter Tigges

    for wearables/jedi only ? or for armor too ? armor is set via the protection real value like 0.88

  2. Mads Boddum reporter

    Jedi robes should work BUT they are currently missing the Force Intensity Protection object attribute, so they won’t provide any armor.

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