Item buffs
Issue #89
new
There's an effect attached to the item. If there's infinite charges, there's a reuse time. If not, there's a limited amount of charges.
If used when there's a single charge, the item is deleted afterwards.
Comments (2)
-
reporter -
- changed milestone to Buff / Debuff
- changed component to Item
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StaticItemService
needs to properly support loading from serverdata/item/consumable.sdbThere's a buff_name column which refers to clientdata buff.iff
There's also a charges column which, if > 0, uses
TangibleObject.setCounter()
with that charge amount.Finally there's a reuse_time column, which is cooldown in seconds.