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              GAME OF LIFE AGG
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Implementation of Conway's Game of Life
(http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life) with a nice graphical
display.

FEATURES:
* Nice Interface ;)
* Edit state at any time
* Some setting size support, should be improved
* Set evolution speed

PLANNED FEATURES:
* Zoom and scale universe
* Sett different universe evolution rules
* Different universe topologies (i.e. hex world)
* Set of interesting start states
* Android, iOS ports
* High quality rendering with sub-pixel accuracy


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HOW TO COMPILE

It is possible to use X11, Win32-API or SDL1.2 as a UI platform. 
On Unix systems You should use X11 or SDL1.2 (http://www.libsdl.org/)
On Windows you could use either native API, native SDL library or X11/SDL
through CYGWIN

If libraries are installed in non-standard location update CPPFLAGS and LDFLAGS
environment variables and run waf:
$ ./waf configure [--platform=sdl/win/x11]
$ ./waf


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CREDIT 

The Anti Grain Geometry-2.5 (http://www.antigrain.com/) is used and included in
this package.



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HOW TO CONTRIBUTE

If You have access to project repository feel free to push all changes. Else
please contact authors.

Project is currently hosted at BitBucket. Please visit:
https://bitbucket.org/przemekr/game_of_life_agg
for the latest updates.




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LICENSE

GameOfLifeAgg is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.

GameOfLifeAgg is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with
GameOfLifeAgg.  If not, see <http://www.gnu.org/licenses/>.