Commits

Author Commit Message Labels Comments Date
ptrelford
fruit images
ptrelford
Ported Desktop XAML projects to VS2012 & added PacMan.Desktop.sln
ptrelford
updated temporary certificate
ptrelford
WP7 - move Pacman with accelerometer
ptrelford
WP7 scale game canvas to screen size
ptrelford
Added WP7 projects (runs in emulator)
ptrelford
In-Browser Silverlight prompts user to click to start
ptrelford
Updated TryFSharp single file version with latest updates
ptrelford
LEVEL COMPLETED message once all dots consumed
ptrelford
GAME OVER when all lives lost
ptrelford
Lives reduced when pacman touched
ptrelford
Adjusted score size & position
ptrelford
Added VS2012 compatible F# Silverlight project
ptrelford
Updates to Metro version: new logo & auto-resize of play area
ptrelford
Made controlling Pacman easier
ptrelford
Auto-scaling on resize for Silverlight C# version (ready for Metro version)
ptrelford
Centered & scaled game canvas on Silverlight C# version
ptrelford
Pausing when focus lost changes moved to Silverlight/Metro C# version
ptrelford
Game resizes to size of window (Silverlight & WPF - F# versions)
ptrelford
Pacman appears in correct position at start of game
ptrelford
Maze centered in center of screen on Silverlight (F# only) version
ptrelford
Added icons for Silverlight versions
ptrelford
Ghosts are now slightly slower than PacMan & slower still when Blue
ptrelford
Handle application focus (pauses updates briefly after focus received)
ptrelford
Game stops update if windows is deactivated (WPF) or control loses focus (SL)
ptrelford
Merge
ptrelford
Bonus ccore & graphics for eating ghosts
ptrelford
Added simple scoring for dots, pills & ghosts
ptrelford
Fix for ghosts returning to enclosure
ptrelford
Run method handles long pauses + added CreateText method to IScene
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