Source

pygame / test / draw_test.py

Full commit
akalias 74ac72e 

Lenard Lindstrom af8675f 










akalias 8fbd961 
Lenard Lindstrom af8675f 







akalias 8fbd961 
Lenard Lindstrom af8675f 
akalias 8fbd961 


akalias 6993696 
akalias 8fbd961 
















akalias 03126e4 
akalias 8fbd961 



akalias 03126e4 
akalias 8fbd961 













akalias 03126e4 
akalias 8fbd961 



akalias 03126e4 
akalias 8fbd961 

akalias 03126e4 




















akalias f369135 


akalias 74ac72e 


akalias f369135 






akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 

akalias f369135 







akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 


akalias 74ac72e 
akalias f369135 





akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 


akalias 74ac72e 


akalias f369135 





akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 


akalias f369135 





akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 


akalias 74ac72e 


akalias f369135 








akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 


akalias 74ac72e 


akalias f369135 






akalias 74ac72e 
akalias f369135 
akalias 74ac72e 



akalias f369135 
#################################### IMPORTS ###################################

if __name__ == '__main__':
    import sys
    import os
    pkg_dir = os.path.split(os.path.abspath(__file__))[0]
    parent_dir, pkg_name = os.path.split(pkg_dir)
    is_pygame_pkg = (pkg_name == 'tests' and
                     os.path.split(parent_dir)[1] == 'pygame')
    if not is_pygame_pkg:
        sys.path.insert(0, parent_dir)
else:
    is_pygame_pkg = __name__.startswith('pygame.tests.')

if is_pygame_pkg:
    from pygame.tests import test_utils
    from pygame.tests.test_utils \
         import test_not_implemented, unordered_equality, unittest
else:
    from test import test_utils
    from test.test_utils \
         import test_not_implemented, unordered_equality, unittest
import pygame
from pygame import draw

################################################################################

class DrawModuleTest(unittest.TestCase):
    def setUp(self):
        (self.surf_w, self.surf_h) = self.surf_size = (320, 200)
        self.surf = pygame.Surface(self.surf_size, pygame.SRCALPHA)
        self.color = (1, 13, 24, 205)
    
    def test_rect__fill(self):
        # __doc__ (as of 2008-06-25) for pygame.draw.rect:
    
          # pygame.draw.rect(Surface, color, Rect, width=0): return Rect
          # draw a rectangle shape

        rect = pygame.Rect(10, 10, 25, 20)
        drawn = draw.rect(self.surf, self.color, rect, 0)

        self.assert_(drawn == rect)

        #Should be colored where it's supposed to be
        for pt in test_utils.rect_area_pts(rect):
            color_at_pt = self.surf.get_at(pt)
            self.assert_(color_at_pt == self.color)

        #And not where it shouldn't
        for pt in test_utils.rect_outer_bounds(rect):
            color_at_pt = self.surf.get_at(pt)
            self.assert_(color_at_pt != self.color)
    
    def test_rect__one_pixel_lines(self):
        # __doc__ (as of 2008-06-25) for pygame.draw.rect:

          # pygame.draw.rect(Surface, color, Rect, width=0): return Rect
          # draw a rectangle shape
        rect = pygame.Rect(10, 10, 56, 20)
    
        drawn = draw.rect(self.surf, self.color, rect, 1)
        self.assert_(drawn == rect)

        #Should be colored where it's supposed to be
        for pt in test_utils.rect_perimeter_pts(drawn):
            color_at_pt = self.surf.get_at(pt)
            self.assert_(color_at_pt == self.color)

        #And not where it shouldn't
        for pt in test_utils.rect_outer_bounds(drawn):
            color_at_pt = self.surf.get_at(pt)
            self.assert_(color_at_pt != self.color)

    def test_line(self):

        # __doc__ (as of 2008-06-25) for pygame.draw.line:

          # pygame.draw.line(Surface, color, start_pos, end_pos, width=1): return Rect
          # draw a straight line segment

        drawn = draw.line(self.surf, self.color, (1, 0), (200, 0)) #(l, t), (l, t)
        self.assert_(drawn.right == 201,
            "end point arg should be (or at least was) inclusive"
        )

        #Should be colored where it's supposed to be
        for pt in test_utils.rect_area_pts(drawn):
            self.assert_(self.surf.get_at(pt) == self.color)

        #And not where it shouldn't
        for pt in test_utils.rect_outer_bounds(drawn):
            self.assert_(self.surf.get_at(pt) != self.color)

    def todo_test_aaline(self):

        # __doc__ (as of 2008-08-02) for pygame.draw.aaline:

          # pygame.draw.aaline(Surface, color, startpos, endpos, blend=1): return Rect
          # draw fine antialiased lines
          # 
          # Draws an anti-aliased line on a surface. This will respect the
          # clipping rectangle. A bounding box of the affected area is returned
          # returned as a rectangle. If blend is true, the shades will be be
          # blended with existing pixel shades instead of overwriting them. This
          # function accepts floating point values for the end points.
          # 

        self.fail() 

    def todo_test_aalines(self):

        # __doc__ (as of 2008-08-02) for pygame.draw.aalines:

          # pygame.draw.aalines(Surface, color, closed, pointlist, blend=1): return Rect
          # 
          # Draws a sequence on a surface. You must pass at least two points in
          # the sequence of points. The closed argument is a simple boolean and
          # if true, a line will be draw between the first and last points. The
          # boolean blend argument set to true will blend the shades with
          # existing shades instead of overwriting them. This function accepts
          # floating point values for the end points.
          # 

        self.fail() 

    def todo_test_arc(self):

        # __doc__ (as of 2008-08-02) for pygame.draw.arc:

          # pygame.draw.arc(Surface, color, Rect, start_angle, stop_angle,
          # width=1): return Rect
          # 
          # draw a partial section of an ellipse
          # 
          # Draws an elliptical arc on the Surface. The rect argument is the
          # area that the ellipse will fill. The two angle arguments are the
          # initial and final angle in radians, with the zero on the right. The
          # width argument is the thickness to draw the outer edge.
          # 

        self.fail() 

    def todo_test_circle(self):

        # __doc__ (as of 2008-08-02) for pygame.draw.circle:

          # pygame.draw.circle(Surface, color, pos, radius, width=0): return Rect
          # draw a circle around a point
          # 
          # Draws a circular shape on the Surface. The pos argument is the
          # center of the circle, and radius is the size. The width argument is
          # the thickness to draw the outer edge. If width is zero then the
          # circle will be filled.
          # 

        self.fail() 

    def todo_test_ellipse(self):

        # __doc__ (as of 2008-08-02) for pygame.draw.ellipse:

          # pygame.draw.ellipse(Surface, color, Rect, width=0): return Rect
          # draw a round shape inside a rectangle
          # 
          # Draws an elliptical shape on the Surface. The given rectangle is the
          # area that the circle will fill. The width argument is the thickness
          # to draw the outer edge. If width is zero then the ellipse will be
          # filled.
          # 

        self.fail() 

    def todo_test_lines(self):

        # __doc__ (as of 2008-08-02) for pygame.draw.lines:

          # pygame.draw.lines(Surface, color, closed, pointlist, width=1): return Rect
          # draw multiple contiguous line segments
          # 
          # Draw a sequence of lines on a Surface. The pointlist argument is a
          # series of points that are connected by a line. If the closed
          # argument is true an additional line segment is drawn between the
          # first and last points.
          # 
          # This does not draw any endcaps or miter joints. Lines with sharp
          # corners and wide line widths can have improper looking corners.
          # 

        self.fail() 

    def todo_test_polygon(self):

        # __doc__ (as of 2008-08-02) for pygame.draw.polygon:

          # pygame.draw.polygon(Surface, color, pointlist, width=0): return Rect
          # draw a shape with any number of sides
          # 
          # Draws a polygonal shape on the Surface. The pointlist argument is
          # the vertices of the polygon. The width argument is the thickness to
          # draw the outer edge. If width is zero then the polygon will be
          # filled.
          # 
          # For aapolygon, use aalines with the 'closed' parameter. 

        self.fail() 

################################################################################

if __name__ == '__main__':
    unittest.main()