1. pygame
  2. pygame
  3. pygame

Source

pygame / test / mouse_test.py

akalias 74ac72e 

Lenard Lindstrom af8675f 















akalias 74ac72e 


akalias 6993696 
akalias f369135 


akalias 74ac72e 


akalias f369135 




akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 


akalias f369135 












akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 


akalias f369135 





akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 


akalias f369135 














akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 


akalias f369135 






akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 


akalias f369135 














akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 


akalias f369135 




akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 
akalias f369135 
akalias 74ac72e 


akalias f369135 



akalias 74ac72e 
akalias f369135 
akalias 74ac72e 



Lenard Lindstrom af8675f 
#################################### IMPORTS ###################################

if __name__ == '__main__':
    import sys
    import os
    pkg_dir = os.path.split(os.path.abspath(__file__))[0]
    parent_dir, pkg_name = os.path.split(pkg_dir)
    is_pygame_pkg = (pkg_name == 'tests' and
                     os.path.split(parent_dir)[1] == 'pygame')
    if not is_pygame_pkg:
        sys.path.insert(0, parent_dir)
else:
    is_pygame_pkg = __name__.startswith('pygame.tests.')

if is_pygame_pkg:
    from pygame.tests.test_utils import test_not_implemented, unittest
else:
    from test.test_utils import test_not_implemented, unittest

################################################################################

class MouseModuleTest(unittest.TestCase):
    def todo_test_get_cursor(self):

        # __doc__ (as of 2008-08-02) for pygame.mouse.get_cursor:

          # pygame.mouse.get_cursor(): return (size, hotspot, xormasks, andmasks)
          # get the image for the system mouse cursor
          # 
          # Get the information about the mouse system cursor. The return value
          # is the same data as the arguments passed into
          # pygame.mouse.set_cursor().
          # 

        self.fail() 

    def todo_test_get_focused(self):

        # __doc__ (as of 2008-08-02) for pygame.mouse.get_focused:

          # pygame.mouse.get_focused(): return bool
          # check if the display is receiving mouse input
          # 
          # Returns true when pygame is receiving mouse input events (or, in
          # windowing terminology, is "active" or has the "focus").
          # 
          # This method is most useful when working in a window. By contrast, in
          # full-screen mode, this method always returns true.
          # 
          # Note: under MS Windows, the window that has the mouse focus also has
          # the keyboard focus. But under X-Windows, one window can receive
          # mouse events and another receive keyboard events.
          # pygame.mouse.get_focused() indicates whether the pygame window
          # receives mouse events.
          # 

        self.fail() 

    def todo_test_get_pos(self):

        # __doc__ (as of 2008-08-02) for pygame.mouse.get_pos:

          # pygame.mouse.get_pos(): return (x, y)
          # get the mouse cursor position
          # 
          # Returns the X and Y position of the mouse cursor. The position is
          # relative the the top-left corner of the display. The cursor position
          # can be located outside of the display window, but is always
          # constrained to the screen.
          # 

        self.fail() 

    def todo_test_get_pressed(self):

        # __doc__ (as of 2008-08-02) for pygame.mouse.get_pressed:

          # pygame.moouse.get_pressed(): return (button1, button2, button3)
          # get the state of the mouse buttons
          # 
          # Returns a sequence of booleans representing the state of all the
          # mouse buttons. A true value means the mouse is currently being
          # pressed at the time of the call.
          # 
          # Note, to get all of the mouse events it is better to use either 
          #  pygame.event.wait() or pygame.event.get() and check all of those events
          # to see if they are MOUSEBUTTONDOWN, MOUSEBUTTONUP, or MOUSEMOTION. 
          # Note, that on X11 some XServers use middle button emulation.  When
          # you click both buttons 1 and 3 at the same time a 2 button event can
          # be emitted.
          # 
          # Note, remember to call pygame.event.get() before this function.
          # Otherwise it will not work.
          # 

        self.fail() 

    def todo_test_get_rel(self):

        # __doc__ (as of 2008-08-02) for pygame.mouse.get_rel:

          # pygame.mouse.get_rel(): return (x, y)
          # get the amount of mouse movement
          # 
          # Returns the amount of movement in X and Y since the previous call to
          # this function. The relative movement of the mouse cursor is
          # constrained to the edges of the screen, but see the virtual input
          # mouse mode for a way around this.  Virtual input mode is described
          # at the top of the page.
          # 

        self.fail() 

    def todo_test_set_cursor(self):

        # __doc__ (as of 2008-08-02) for pygame.mouse.set_cursor:

          # pygame.mouse.set_cursor(size, hotspot, xormasks, andmasks): return None
          # set the image for the system mouse cursor
          # 
          # When the mouse cursor is visible, it will be displayed as a black
          # and white bitmap using the given bitmask arrays. The size is a
          # sequence containing the cursor width and height. Hotspot is a
          # sequence containing the cursor hotspot position. xormasks is a
          # sequence of bytes containing the cursor xor data masks. Lastly is
          # andmasks, a sequence of bytes containting the cursor bitmask data.
          # 
          # Width must be a multiple of 8, and the mask arrays must be the
          # correct size for the given width and height. Otherwise an exception
          # is raised.
          # 
          # See the pygame.cursor module for help creating default and custom
          # masks for the system cursor.
          # 

        self.fail() 

    def todo_test_set_pos(self):

        # __doc__ (as of 2008-08-02) for pygame.mouse.set_pos:

          # pygame.mouse.set_pos([x, y]): return None
          # set the mouse cursor position
          # 
          # Set the current mouse position to arguments given. If the mouse
          # cursor is visible it will jump to the new coordinates. Moving the
          # mouse will generate a new pygaqme.MOUSEMOTION event.
          # 

        self.fail() 

    def todo_test_set_visible(self):

        # __doc__ (as of 2008-08-02) for pygame.mouse.set_visible:

          # pygame.mouse.set_visible(bool): return bool
          # hide or show the mouse cursor
          # 
          # If the bool argument is true, the mouse cursor will be visible. This
          # will return the previous visible state of the cursor.
          # 

        self.fail() 

################################################################################

if __name__ == '__main__':
    unittest.main()