pygame / examples /

ahvezda 99d32cc 

#test out surface arrays

import pygame
from pygame.locals import *

    from Numeric import *
    from RandomArray import *
    import pygame.surfarray
except ImportError:
    raise SystemExit, 'This example requires Numeric and the pygame surfarray module'

timer = 0
def stopwatch(message = None):
    "simple routine to time python code"
    global timer
    if not message:
        timer = pygame.time.get_ticks()
    now = pygame.time.get_ticks()
    runtime = (now - timer)/1000.0 + .001
    print message, runtime, ('seconds\t(%.2ffps)'%(1.0/runtime))
    timer = now

def VertGrad3D(surf, topcolor, bottomcolor):
    "creates a new 3d vertical gradient array"
    topcolor = array(topcolor, copy=0)
    bottomcolor = array(bottomcolor, copy=0)
    diff = bottomcolor - topcolor
    width, height = surf.get_size()
    # create array from 0.0 to 1.0 triplets
    column = arange(height, typecode=Float)/height
    column = repeat(column[:, NewAxis], [3], 1)
    # create a single column of gradient
    column = topcolor + (diff * column).astype(Int)
    # make the column a 3d image column by adding X
    column = column.astype(UnsignedInt8)[NewAxis,:,:]
    # stretch the column into a full image
    return resize(column, (width, height, 3))

def DisplayGradient(surf):
    "choose random colors and show them"
    colors = randint(0, 255, (2, 3))
    grade = VertGrad3D(surf, colors[0], colors[1])
    pygame.surfarray.blit_array(surf, grade)

def main():
    size = (640, 480)
    screen = pygame.display.set_mode(size, 0, 32)
    finished = 0
    pygame.event.set_blocked(MOUSEMOTION) #keep our queue cleaner
    while 1:
        if pygame.event.poll().type in (QUIT, KEYDOWN, MOUSEBUTTONDOWN):


if __name__ == '__main__': main()
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