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pygame / test / sdl_video_overlay_test.py

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marcus ba8c466 


import unittest
import pygame2
import pygame2.sdl.video as video
import pygame2.sdl.constants as constants

class SDLVideoOverlayTest (unittest.TestCase):
    __tags__ = [ "sdl" ]

    def todo_test_pygame2_sdl_video_Overlay_display(self):

        # __doc__ (as of 2009-12-14) for pygame2.sdl.video.Overlay.display:

        # display ([rect]) -> None
        # 
        # Displays the current overlay data in the SDL overlay plane.

        self.fail() 

    def todo_test_pygame2_sdl_video_Overlay_format(self):

        # __doc__ (as of 2009-12-14) for pygame2.sdl.video.Overlay.format:

        # Gets the format of the Overlay.

        self.fail() 

    def todo_test_pygame2_sdl_video_Overlay_h(self):

        # __doc__ (as of 2009-12-14) for pygame2.sdl.video.Overlay.h:

        # Gets the height of the Overlay.

        self.fail() 

    def todo_test_pygame2_sdl_video_Overlay_height(self):

        # __doc__ (as of 2009-12-14) for pygame2.sdl.video.Overlay.height:

        # Gets the height of the Overlay.

        self.fail() 

    def todo_test_pygame2_sdl_video_Overlay_hw_overlay(self):

        # __doc__ (as of 2009-12-14) for pygame2.sdl.video.Overlay.hw_overlay:

        # Gets, whether the Overlay is hardware accelerated.

        self.fail() 

    def todo_test_pygame2_sdl_video_Overlay_lock(self):

        # __doc__ (as of 2009-12-14) for pygame2.sdl.video.Overlay.lock:

        # lock () -> None
        # 
        # Locks the Overlay for a direct access to its internal pixel data.

        self.fail() 

    def todo_test_pygame2_sdl_video_Overlay_locked(self):

        # __doc__ (as of 2009-12-14) for pygame2.sdl.video.Overlay.locked:

        # Gets, whether the Overlay is currently locked.

        self.fail() 

    def todo_test_pygame2_sdl_video_Overlay_pitches(self):

        # __doc__ (as of 2009-12-14) for pygame2.sdl.video.Overlay.pitches:

        # Gets the pitches (length in bytes) for all planes of the
        # Overlay.

        self.fail() 

    def todo_test_pygame2_sdl_video_Overlay_pixels(self):

        # __doc__ (as of 2009-12-14) for pygame2.sdl.video.Overlay.pixels:

        # Gets the pixel buffers for all planes of the Overlay.

        self.fail() 

    def todo_test_pygame2_sdl_video_Overlay_planes(self):

        # __doc__ (as of 2009-12-14) for pygame2.sdl.video.Overlay.planes:

        # Get the amount of planes for the Overlay.

        self.fail() 

    def todo_test_pygame2_sdl_video_Overlay_size(self):

        # __doc__ (as of 2009-12-14) for pygame2.sdl.video.Overlay.size:

        # Gets the width and height of the Overlay.

        self.fail() 

    def todo_test_pygame2_sdl_video_Overlay_unlock(self):

        # __doc__ (as of 2009-12-14) for pygame2.sdl.video.Overlay.unlock:

        # unlock () -> None
        # 
        # Unlocks the Overlay, releasing the direct access to the pixel data.

        self.fail() 

    def todo_test_pygame2_sdl_video_Overlay_w(self):

        # __doc__ (as of 2009-12-14) for pygame2.sdl.video.Overlay.w:

        # Gets the width of the Overlay.

        self.fail() 

    def todo_test_pygame2_sdl_video_Overlay_width(self):

        # __doc__ (as of 2009-12-14) for pygame2.sdl.video.Overlay.width:

        # Gets the width of the Overlay.

        self.fail()

if __name__ == "__main__":
    unittest.main ()