Source

pygame / Setup.in

marcus 5f6ec5f 
















illume 7573f7c 
illume 34ad777 
marcus 5f6ec5f 












Lenard Lindstrom adf93b5 





marcus 5f6ec5f 
Lenard Lindstrom 47281ee 
illume 286423e 
Lenard Lindstrom 47281ee 
illume 286423e 


marcus 5f6ec5f 



Lenard Lindstrom adf93b5 
marcus c4c38b9 
marcus 5f6ec5f 


Lenard Lindstrom adf93b5 
marcus 5f6ec5f 






Lenard Lindstrom adf93b5 
marcus 5f6ec5f 

Lenard Lindstrom adf93b5 
illume 41018ab 
marcus 5f6ec5f 
Lenard Lindstrom adf93b5 


marcus 5f6ec5f 
#This Setup file is used by the setup.py script to configure the
#python extensions. You will likely use the "config.py" which will
#build a correct Setup file for you based on your system settings.
#If not, the format is simple enough to edit by hand. First change
#the needed commandline flags for each dependency, then comment out
#any unavailable optional modules in the first optional section.


#--StartConfig
SDL = -I/usr/include/SDL -D_REENTRANT -lSDL
FONT = -lSDL_ttf
IMAGE = -lSDL_image
MIXER = -lSDL_mixer
SMPEG = -lsmpeg
PNG = -lpng
JPEG = -ljpeg
SCRAP = -lX11
PORTMIDI = -lportmidi
PORTTIME = -lporttime
#--EndConfig

#DEBUG = -C-W -C-Wall
DEBUG = 

#the following modules are optional. you will want to compile
#everything you can, but you can ignore ones you don't have
#dependencies for, just comment them out

imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)
font src/font.c $(SDL) $(FONT) $(DEBUG)
mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)
mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)
_numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
_camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)

GFX = src/SDL_gfx/SDL_gfxPrimitives.c 
#GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c 
gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG)



#these modules are required for pygame to run. they only require
#SDL as a dependency. these should not be altered

base src/base.c $(SDL) $(DEBUG)
cdrom src/cdrom.c $(SDL) $(DEBUG)
color src/color.c $(SDL) $(DEBUG)
constants src/constants.c $(SDL) $(DEBUG)
display src/display.c $(SDL) $(DEBUG)
event src/event.c $(SDL) $(DEBUG)
fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)
key src/key.c $(SDL) $(DEBUG)
mouse src/mouse.c $(SDL) $(DEBUG)
rect src/rect.c $(SDL) $(DEBUG)
rwobject src/rwobject.c $(SDL) $(DEBUG)
surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG)
surflock src/surflock.c $(SDL) $(DEBUG)
time src/time.c $(SDL) $(DEBUG)
joystick src/joystick.c $(SDL) $(DEBUG)
draw src/draw.c $(SDL) $(DEBUG)
image src/image.c $(SDL) $(DEBUG)
overlay src/overlay.c $(SDL) $(DEBUG)
transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG) -D_NO_MMX_FOR_X86_64
mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)
bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
pixelarray src/pixelarray.c $(SDL) $(DEBUG)
_arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.