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preparing for 1.0

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BUGS

-The current release is surprisingly tested and stable.
-Not claiming there aren't any bugs, but most of the code
-is a wrapper over different libraries, so things should
-work pretty straightforward.
-
-
-Keep your eye out for any nasties! :]
-
-
-Pete Shinners       -       pete@shinners.org

CREDITS

-pygame credits
-Thanks to everyone who made this possible, including:
-
-- David Clark for packaging and help with releases
-
-- Francis Irving for Debian packaging
-
-- Niki Spahiev for bugfixes
-
-- Jan Ekhol, Ray Kelm, and Peter Nicolai for initial design advise
-
-- Python and the team behind it, headed by Guido van Rossum
-  http://www.python.org
-
-- SDL and all the folks behind it, headed by Sam Lantinga
-  http://www.libsdl.org
-
-
-THANKS!
-
-  -- Pete Shinners			<pete@shinners.org>
+include Setup.in *.py WHATSNEW README.TXT
+recursive-include docs *
+recursive-include lib *
+recursive-include src *
+recursive-include examples *
+prune */CVS
+prune */*/CVS
-Version: 0.9
-February 12th, 2001
+Pygame Version 1.0 (pre)
+March 28th, 2001
 
-Quick installation instructions can be found in the file "install.txt"
-in this directory. Look in the docs directory for "fullinstall.txt"
-with further details.
+Python Game Development
+by Pete Shinners
 
-Note that basic installation requires at least Python 2.0 and SDL-1.1.7 to
-be installed. The latest version of each is recommended. Support for extra
-SDL daughter libraries is optional, but also recommended.
 
+INTRO
 
-With the 0.9 release things are looking really good. We've reached
-the point where full python games are ready with pygame.
-This is the final release before 1.0, and is intended to iron
-out any last hiding bugs or problems. Pygame 1.0 will be released
-shortly after SDL-1.2 is available. There is no plan for new features
-between this release and 1.0.
+Pygame is a cross-platfrom library designed to make it easy to write
+multimedia software, such as games, in Python.
+Website and source code are at: http://pygame.seul.org
 
+Pygame depends on SDL >= 1.1.7 and Python ?= 2.0. It also is optionally
+dependent on SDL_ttf, SDL_image, SDL_mixer, and Numeric.
 
-pygame is a cross-platfrom library designed to make it easy to write
-multimedia software, such as games, in Python.
 
-Website and sourcecode are at: http://pygame.seul.org
 
 
-This library is distributed under GNU LGPL version 2, which can be
-found in the file  "COPYING".  I reserve the right to place future
-versions of this library under a different license.
+INSTALLTION
+
+Full installation instructions are found in docs/fullinstall.txt
+
+Compilation/Installation is handled by the python distutils. Just
+run "python setup.py install" to perform the installation. This will
+make a worthwhile attempt at configuring the compiler variables and
+getting everything installed.
+
+Distutils has a lot of compiler options. To get started with them
+run "python setup.py --help". Also, if you are getting errors compiling,
+you can change the compiler flags in the "Setup" file (which is similar
+to a Makefile)
+
+
+
+
+HELP
 
 The best way to learn how to use pygame is to check out the example files
 the "examples" subdirectory. All modules, functions, and objects in the
 pygame package contain helpful docstrings. Full HTML reference and 
-tutorials are also included.
+tutorials are also included in the docs directory.
 
 The programs in the "examples" subdirectory are in the public domain.
 
 
-Written by:
-	Pete Shinners				(pete@shinners.org)
 
 
+TODO
 
-Pygame heavily dependent on both Python and SDL. Sourcecode for both
-of these is available from their web sites.
-http://www.pythonlabs.com
-http://www.libsdl.org
+At some point it would be nice to add support for more external
+python libraries, here are some ideas...
 
-This library is distributed under the terms of the GNU LGPL license:
+ * Support for OpenGL (initial testing not so good)
+ * more drawing primitives in the draw module
+ * Interface with PIL images
+ * GUI library. There's a few out there
+ * Image transforms like flip, rotate, scale
+ * MPEG video playback with smpeg
+ * Macintosh support (just needs to compile)
+
+
+
+CREDITS
+
+Thanks to everyone who made this possible, including:
+
+- David Clark for RPMs and all around help
+- Francis Irving for Debian packaging
+- Niki Spahiev for bugfixes
+- Jan Ekhol, Ray Kelm, and Peter Nicolai for initial design reviews
+
+There's many more folks out there who've submitted helpful ideas,
+kept this project going, and basically made my life easer; thanks!
+
+
+
+LINKS
+
+Pygame Website   : http://pygame.seul.org
+Python Website   : http://www.python.org
+SDL Website      : http://www.libsdl.org
+
+
+
+
+LICENSE
+
+This library is distributed under GNU LGPL version 2.1, which can be
+found in the file  "doc/LGPL".  I reserve the right to place future
+versions of this library under a different license.
 http://www.gnu.org/copyleft/lesser.html
 
+This basically means you can use pygame in any project you want, but
+if you make any changes or additions to pygame itself, those must be
+released with a compatible license.
+
+
+

TODO

-The core modules of pygame are becoming pretty solid. With this
-0.9 release things areready for the 1.0 mark. After this I'm
-planning to release pygame 0.9 when SDL reaches version 1.2.
-(this should happen around end of January). Pygame 0.9 will be
-a release candidate quickly followed by the real 1.0 release.
-
-At the point it will help to look at pygame as if it were a 1.0
-release and see where it falls short. There's not too much more
-functionality going in before we move along to 1.0. 
-
-
-At some point it would be nice to add support for more external
-python libraries, here are some ideas;
-
- * Support for OpenGL (initial testing not so good)
- * more drawing primitives in the draw module
- * Interface with PIL images
- * GUI library. There's a few out there
- * Simple image transforms; flip, rotate-90, double
- * MPEG video playback with smpeg
-
 
 
     if os.path.isfile('Setup'):
-        print """\nDoublecheck that the new "Setup" file looks correct, then
-run "python setup.py install" to build and install pygame."""
+        print """\nIf you get compiler errors during install, doublecheck
+the compiler flags in the "Setup" file.\n"""
     else:
         print """\nThere was an error creating the Setup file, check for errors
 or make a copy of "Setup.in" and edit by hand."""
-
+        raise SystemExit
 
 
 if __name__ == '__main__': main()
 import os, sys, shutil
 from glob import glob
 
-configcommand = 'sdl-config --version --cflags --libs'
+configcommand = os.environ.get('SDL_CONFIG', 'sdl-config')
+configcommand = configcommand + ' --version --cflags --libs'
+localbase = os.environ.get('LOCALBASE', '')
 
 
 class Dependency:
         inc = os.path.join(incdir, self.checkhead)
         lib = os.path.join(libdir, self.checklib)
         if os.path.isfile(inc) and glob(lib):
-	    print self.name + '        '[len(self.name):] + ': found'
+        print self.name + '        '[len(self.name):] + ': found'
             self.found = 1
-	else:
-	    print self.name + '        '[len(self.name):] + ': not found'
+    else:
+        print self.name + '        '[len(self.name):] + ': not found'
 
 
+
+sdl_lib_name = 'SDL'
+if sys.platform.find('bsd') != -1:
+    sdl_lib_name = 'SDL-1.1'
+
 DEPS = [
-    Dependency('SDL', 'SDL.h', 'libSDL.so', 'SDL'),
+    Dependency('SDL', 'SDL.h', 'lib'+sdl_lib_name+'.so', sdl_lib_name),
     Dependency('FONT', 'SDL_ttf.h', 'libSDL_ttf.so', 'SDL_ttf'),
     Dependency('IMAGE', 'SDL_image.h', 'libSDL_image.so', 'SDL_image'),
     Dependency('MIXER', 'SDL_mixer.h', 'libSDL_mixer.so', 'SDL_mixer'),
 flags have been used, which will likely require a little editing."""
 
     print 'Hunting dependencies...'
-    incdir = libdir = ''
-    for arg in configinfo.split():
-        if arg.startswith('-I'):
-            incdir = arg[2:]
-        elif arg.startswith('-L'):
-            libdir = arg[2:]
-    #print 'INCDIR', incdir
-    #print 'LIBDIR', libdir
+    if localbase:
+        incdir = localbase + '/include/SDL11'
+        libdir = localbase + '/lib'
+    else:
+        incdir = libdir = ''
+        for arg in configinfo.split():
+            if arg.startswith('-I'):
+                incdir = arg[2:]
+            elif arg.startswith('-L'):
+                libdir = arg[2:]
     for d in DEPS:
         d.configure(incdir, libdir)
 
     
 
 def main():
-    global DEPS
-
     if os.path.isdir('prebuilt'):
-        import config
-        if config.confirm('Use the win32 prebuilt directory'):
+        reply = raw_input('\nUse the SDL libraries in "prebuilt"? [Y/n]')
+        if not reply or reply[0].lower() != 'n':
             shutil.copyfile('prebuilt\\Setup', 'Setup')
             return None
 
+    global DEPS
     for d in DEPS:
         d.configure()
 

copying

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install.txt

-More complete installation instructions are available in the docs directory.
-
-Note that basic installation requires at least Python 2.0 and SDL-1.1.7 to
-be installed. The latest version of each is recommended. Support for extra
-SDL daughter libraries is optional, but also recommended.
-
-If you have downloaded the complete windows binary download, there is no
-need to run the configure script. That distribution comes with everything
-you need preconfigured.
-
-The basic way to get pygame compiled and installed is to run the included
-"config.py" script. This will do a reasonably automated config for your
-platform type. eventually this will create a customized copy of the "Setup.in"
-file, named "Setup". It is also easy to make your own copy of "Setup.in"
-and edit by hand.
-
-On Windows systems, it is usually easiest to download the precompiled
-binaries for all the pygame dependencies. This download will come with
-its own "Setup" file that you will want to use.
-
-On Unix systems, the Setup file will be configured for the SDL dependency,
-as well as hunt for the optional ones. There is a chance the Setup will
-work as-is if all dependencies have been installed similarly. Otherwise
-configure the dependencies by hand and comment out the optional modules
-which you don't have dependencies for.
-
-Once your "Setup" file is created, you need to run distutils. This is done
-by the command, "python setup.py install". This will (hopefully) compile and
-install all available pygame modules.
-
-From here either head to the more complete installation instructions in the
-docs directory. Or, if no errors, head to the examples directory to
-see everything working. The only demo that requires no optional libraries
-is the "stars.py" example.
-
-Pete Shinners
-shredwheat@mediaone.net
 #!/usr/bin/env python
-# To use:
-#       python setup.py install
 #
+# This is the distutils setup script for pygame.
+# Full instructions are in "docs/fullinstall.txt"
+#
+# To configure, compile, install, just run this script.
 
-morehelp = """
-You can copy the file, "Setup.in" to "Setup" and configure
-by hand. You can also run one of the configuration helper
-scripts to do this for you: configwin.py or configunix.py"""
+METADATA = {
+    "name":             "pygame",
+    "version":          "1.0pre",
+    "maintainer":       "Pete Shinners",
+    "maintainer_email": "pygame@seul.org",
+    "description":      "Python Game Development Package",
+    "url":              "http://pygame.seul.org",
+}
+
 
 
 import os.path, glob, sys
 headers = glob.glob(os.path.join('src', '*.h'))
 
 
+#sanity check for any arguments
+if len(sys.argv) == 1:
+    reply = raw_input('\nNo Arguments Given, Perform Default Install? [Y/n]')
+    if not reply or reply[0].lower() != 'n':
+        sys.argv.append('install')
+
+
+#make sure there is a Setup file
+if not os.path.isfile('Setup'):
+    print '\n\nWARNING, No "Setup" File Exists, Running "config.py"'
+    import config
+    config.main()
+    print '\nContinuing With "setup.py"'
+
+
+
 #get compile info for all extensions
 try:
     extensions = read_setup_file('Setup')
-except IOError:
-    raise SystemExit, 'Need a "Setup" file for compiling.' + morehelp
+except:
+    raise SystemExit, """Error with the "Setup" file,
+perhaps make a clean copy from "Setup.in"."""
 
 
 #extra files to install
 data_path = os.path.join(distutils.sysconfig.get_python_lib(), 'pygame')
 data_files = []
 
+
 #add non .py files in lib directory
 for f in glob.glob(os.path.join('lib', '*')):
     if not f.endswith('.py') and os.path.isfile(f):
         data_files.append(f)
 
-#try to find libaries and copy them too
-#(great for windows, bad for linux)
+
+#try to find DLLs and copy them too  (only on windows)
 if sys.platform == 'win32':
     tempcompiler = new_compiler()
     for e in extensions:
                 data_files.append(p)
 
 
-#don't need to actually compile the COPYLIB modules, remove them
+#clean up the list of extensions
 for e in extensions[:]:
     if e.name.startswith('COPYLIB_'):
-        extensions.remove(e)
+        extensions.remove(e) #don't compile the COPYLIBs, just clean them
+    else:
+        e.name = 'pygame.' + e.name #prepend package name on modules
 
 
 #we can detect the presence of python dependencies, remove any unfound
             print 'NOTE: Not compiling:', e.name, ' (module not found='+module+')'
             extensions.remove(e)
 
-setup (name = "pygame",
-       version = '0.9',
-       maintainer = "Pete Shinners",
-       maintainer_email = "pygame@seul.org",
-       description = "Python Game Development module",
-       url = "http://pygame.seul.org",
-       packages = [''],
-       package_dir = {'': 'lib'},
-       extra_path = ('pygame/ignore', 'pygame'),
-       headers = headers,
-       ext_modules = extensions,
-       data_files = [[data_path, data_files]]
-     )  
+
+
+#finally, 
+#call distutils with all needed info
+PACKAGE_DATA = {
+       "packages":    ['pygame'],
+       "package_dir": {'pygame': 'lib'},
+       "headers":     headers,
+       "ext_modules": extensions,
+       "data_files":  [['pygame', data_files]],
+}
+PACKAGE_DATA.update(METADATA)
+apply(setup, [], PACKAGE_DATA)
+
+
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
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