# BREAK = change breaks existing code
# BUG = fixed a bug that was (or could have been) crashing
+ Documentation updates merged in from some doc comments on website.
+ [BUG] pygame.transform.* functions now retain SRCALPHA info after scaling.
+ Some new unittests for pygame.display.update, pygame.transform.scale.
Patch from Peter Nicolai to add the channel to the sound queued event.