illume avatar illume committed a10540c

Moved __movie_test.py out of tests/ into examples/ . It's not a unittests.

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examples/__movie_test.py

+import time 
+import pygame
+pygame.init() #or we could just call pygame.display.init() as thats all we need
+pygame.mixer.quit() #This needs to be done, as the default sound system of the 
+                    # ffmpeg-wrapper uses SDL_mixer, and this would cause major
+                    # conflicts with the mixer module.
+import pygame._movie as movie
+
+print "Please give an (absolute)filename of a movie file you'd like to play: ",
+#filename = raw_input()
+filename="/home/tyler/War3.avi"
+#initialization. It could also have a surface as a second argument, and every 
+# frame will be blitted to that surface. It is the programmer's responsibility
+# to be on time for rendering that surface.
+# Without a surface argument, the ffmpeg-wrapper uses the sdl_overlay library. 
+#screen=pygame.display.set_mode((640, 368))
+
+try:
+    #this is to test that the movie module tests filenames to make sure they exist
+    m=movie.Movie("gsdsjgsdj")
+except Exception, e:
+    print e
+    del m
+
+
+m = movie.Movie(filename)
+print m.paused  #always False, unless .pause has been called
+print m.playing #False until play has been called. Will return to false when
+print m.finished# .stop() has been called.
+                
+print m.width   #default size values of the video file
+print m.height  # They can be modified on the fly, as will be demonstrated.
+
+print m         #calls __repr__, which will show the filename, and the current 
+                # timestamp. 
+#print "repeated looping plays.."#
+#m.play(9)
+#time.sleep(9*130)
+
+
+print "Playing infinitely"
+
+m.play(-1)       #We're going to use infinite play, so we can demonstrate all 
+                # the features.
+time.sleep(2)  #sleep for ten seconds to let one see the video play, and hear 
+                # the audio
+##print "Paused:",m.paused
+##print "Playing:",m.playing
+##print "Movie:",m
+##print "Y Top:",m.ytop
+##print "X Left:",m.xleft
+time.sleep(10)
+print "Testing seek..."
+m.easy_seek(10, 1, 0, 0)
+time.sleep(5)
+m.easy_seek(10, 0, 0, 0)
+time.sleep(1)
+m.pause()
+time.sleep(5)
+m.pause()
+time.sleep(10)
+
+print "Altering xleft and ytop..."
+m.shift(10, 10)
+time.sleep(10)
+m.shift(0, 0)
+#Now we're going to play with the size of the window, affecting the video on 
+#the fly. resize(width, height) is the main function, changes them both at
+# the same time.
+print "Resizing..."
+m.resize(m.width/2, m.height*2)
+print "sleeping..."
+time.sleep(10) #another ten second nap.
+print "Resizing again..."
+m.width = m.width*4
+print "sleeping again" 
+time.sleep(10)
+print "Back to normal!"
+m.resize(m.width/2, m.height/2)
+print "and again, sleeping..."
+#back to our original size
+time.sleep(10)
+
+
+#Here we demonstrate the use of pause. You pause, then call pause again to play
+print "Pausing..."
+m.pause()
+print "done pausing..."
+print m.paused
+print m.playing
+time.sleep(10)
+print "Unpausing..."
+m.pause()
+print m.paused
+print m.playing
+time.sleep(10)
+#Here is the stop function. Right now, rewind is the exact same as stop.
+print "Stopping..., sleeping for 3 seconds"
+m.stop()
+time.sleep(5)
+#And now we restart playing.
+del m
+print "Playing again..." 
+m=movie.Movie(filename)
+m.play(-1)
+print "done restart play..."
+time.sleep(10)
+import sys
+#sys.exit()
+print "Surface time..."
+screen = pygame.display.set_mode((800, 340))
+##m.surface=screen
+##time.sleep(1)
+###This will move the movie player from overlay mode to blitting to the surface 
+### we've given it. This means it is our responsibility to update the display on 
+### time.
+###while not m.finished:
+###    time.sleep(0.1)
+###    pygame.display.update()
+##m.stop()
+##time.sleep(5)
+##del m
+
+m=movie.Movie(filename, screen)
+counter = 0
+actions = {1: lambda x: x.paused, 6: lambda x:x.pause(), 11: lambda x:x.pause(), 2000:lambda x: x.stop(), 3000: lambda x: x.play(-1)}
+m.play(0)
+prev_time = time.time()
+#m.resize(m.width*2, m.height*2)
+#m.surface = screen
+print "About to do surface gymnastics..."
+##while not m.finished:
+##    time.sleep(0.1)
+##    pygame.display.update()
+##time.sleep(1000)
+while(1):
+    new_time=time.time()
+    diff = int(new_time-prev_time)
+    if(diff>=1):
+        counter+=1
+        print counter
+        prev_time=new_time
+    #print "testing counter"
+    if counter==3100:
+        #print "breaking"
+        break
+    #print "has_key"
+    if actions.has_key(counter):
+        print "Performing action at counter value: %d" % counter
+        actions[counter](m)
+        counter +=1
+    #print "updating"
+    time.sleep(0.1) #we need to let go of the gil occassionally...
+    if(not screen.get_locked()):
+        try:
+            pygame.display.update() #we can do this because we're blitting each frame of the movie to the main screen we instantiated.
+        except pygame.error:
+            break
+        
+print "Ending trial one..."
+m.stop()
+del m
+#the end
+
+m=movie.Movie(filename, screen)
+prev_time = time.time()
+print "About to do surface gymnastics..."
+counter = 0
+while(1):
+    new_time=time.time()
+    diff = int(new_time-prev_time)
+    if(diff>=1):
+        counter+=1
+        print counter
+        prev_time=new_time
+    #print "testing counter"
+    if counter==30:
+        print "breaking"
+        break
+    #print "has_key"
+    if actions.has_key(counter):
+        print "Performing action at counter value: %d" % counter
+        actions[counter](m)
+        counter +=1
+    #print "updating"
+    time.sleep(0.1) #we need to let go of the gil occassionally...
+    if(not screen.get_locked()):
+        try:
+            pygame.display.update() #we can do this because we're blitting each frame of the movie to the main screen we instantiated.
+        except pygame.error:
+            break
+
+del m
+print "the end"

test/__movie_test.py

-import time 
-import pygame
-pygame.init() #or we could just call pygame.display.init() as thats all we need
-pygame.mixer.quit() #This needs to be done, as the default sound system of the 
-                    # ffmpeg-wrapper uses SDL_mixer, and this would cause major
-                    # conflicts with the mixer module.
-import pygame._movie as movie
-
-print "Please give an (absolute)filename of a movie file you'd like to play: ",
-#filename = raw_input()
-filename="/home/tyler/War3.avi"
-#initialization. It could also have a surface as a second argument, and every 
-# frame will be blitted to that surface. It is the programmer's responsibility
-# to be on time for rendering that surface.
-# Without a surface argument, the ffmpeg-wrapper uses the sdl_overlay library. 
-#screen=pygame.display.set_mode((640, 368))
-
-try:
-    #this is to test that the movie module tests filenames to make sure they exist
-    m=movie.Movie("gsdsjgsdj")
-except Exception, e:
-    print e
-    del m
-
-
-m = movie.Movie(filename)
-print m.paused  #always False, unless .pause has been called
-print m.playing #False until play has been called. Will return to false when
-print m.finished# .stop() has been called.
-                
-print m.width   #default size values of the video file
-print m.height  # They can be modified on the fly, as will be demonstrated.
-
-print m         #calls __repr__, which will show the filename, and the current 
-                # timestamp. 
-#print "repeated looping plays.."#
-#m.play(9)
-#time.sleep(9*130)
-
-
-print "Playing infinitely"
-
-m.play(-1)       #We're going to use infinite play, so we can demonstrate all 
-                # the features.
-time.sleep(2)  #sleep for ten seconds to let one see the video play, and hear 
-                # the audio
-##print "Paused:",m.paused
-##print "Playing:",m.playing
-##print "Movie:",m
-##print "Y Top:",m.ytop
-##print "X Left:",m.xleft
-time.sleep(10)
-print "Testing seek..."
-m.easy_seek(10, 1, 0, 0)
-time.sleep(5)
-m.easy_seek(10, 0, 0, 0)
-time.sleep(1)
-m.pause()
-time.sleep(5)
-m.pause()
-time.sleep(10)
-
-print "Altering xleft and ytop..."
-m.shift(10, 10)
-time.sleep(10)
-m.shift(0, 0)
-#Now we're going to play with the size of the window, affecting the video on 
-#the fly. resize(width, height) is the main function, changes them both at
-# the same time.
-print "Resizing..."
-m.resize(m.width/2, m.height*2)
-print "sleeping..."
-time.sleep(10) #another ten second nap.
-print "Resizing again..."
-m.width = m.width*4
-print "sleeping again" 
-time.sleep(10)
-print "Back to normal!"
-m.resize(m.width/2, m.height/2)
-print "and again, sleeping..."
-#back to our original size
-time.sleep(10)
-
-
-#Here we demonstrate the use of pause. You pause, then call pause again to play
-print "Pausing..."
-m.pause()
-print "done pausing..."
-print m.paused
-print m.playing
-time.sleep(10)
-print "Unpausing..."
-m.pause()
-print m.paused
-print m.playing
-time.sleep(10)
-#Here is the stop function. Right now, rewind is the exact same as stop.
-print "Stopping..., sleeping for 3 seconds"
-m.stop()
-time.sleep(5)
-#And now we restart playing.
-del m
-print "Playing again..." 
-m=movie.Movie(filename)
-m.play(-1)
-print "done restart play..."
-time.sleep(10)
-import sys
-#sys.exit()
-print "Surface time..."
-screen = pygame.display.set_mode((800, 340))
-##m.surface=screen
-##time.sleep(1)
-###This will move the movie player from overlay mode to blitting to the surface 
-### we've given it. This means it is our responsibility to update the display on 
-### time.
-###while not m.finished:
-###    time.sleep(0.1)
-###    pygame.display.update()
-##m.stop()
-##time.sleep(5)
-##del m
-
-m=movie.Movie(filename, screen)
-counter = 0
-actions = {1: lambda x: x.paused, 6: lambda x:x.pause(), 11: lambda x:x.pause(), 2000:lambda x: x.stop(), 3000: lambda x: x.play(-1)}
-m.play(0)
-prev_time = time.time()
-#m.resize(m.width*2, m.height*2)
-#m.surface = screen
-print "About to do surface gymnastics..."
-##while not m.finished:
-##    time.sleep(0.1)
-##    pygame.display.update()
-##time.sleep(1000)
-while(1):
-    new_time=time.time()
-    diff = int(new_time-prev_time)
-    if(diff>=1):
-        counter+=1
-        print counter
-        prev_time=new_time
-    #print "testing counter"
-    if counter==3100:
-        #print "breaking"
-        break
-    #print "has_key"
-    if actions.has_key(counter):
-        print "Performing action at counter value: %d" % counter
-        actions[counter](m)
-        counter +=1
-    #print "updating"
-    time.sleep(0.1) #we need to let go of the gil occassionally...
-    if(not screen.get_locked()):
-        try:
-            pygame.display.update() #we can do this because we're blitting each frame of the movie to the main screen we instantiated.
-        except pygame.error:
-            break
-        
-print "Ending trial one..."
-m.stop()
-del m
-#the end
-
-m=movie.Movie(filename, screen)
-prev_time = time.time()
-print "About to do surface gymnastics..."
-counter = 0
-while(1):
-    new_time=time.time()
-    diff = int(new_time-prev_time)
-    if(diff>=1):
-        counter+=1
-        print counter
-        prev_time=new_time
-    #print "testing counter"
-    if counter==30:
-        print "breaking"
-        break
-    #print "has_key"
-    if actions.has_key(counter):
-        print "Performing action at counter value: %d" % counter
-        actions[counter](m)
-        counter +=1
-    #print "updating"
-    time.sleep(0.1) #we need to let go of the gil occassionally...
-    if(not screen.get_locked()):
-        try:
-            pygame.display.update() #we can do this because we're blitting each frame of the movie to the main screen we instantiated.
-        except pygame.error:
-            break
-
-del m
-print "the end"
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