Commits

Lenard Lindstrom committed a225c4f

a little tag test with the examples

Comments (0)

Files changed (2)

examples/midi.py

File contents unchanged.

examples/movieplayer.py

-import pygame
-from pygame.locals import *
-
-import sys
-try:
-    from cStringIO import StringIO as BytesIO
-except ImportError:
-    from io import BytesIO
-from pygame.compat import unicode_
-
-QUIT_CHAR = unicode_('q')
-
-usage = """\
-python movieplayer.py <movie file>
-
-A simple movie player that plays an MPEG movie in a Pygame window. It showcases
-the pygame.movie module. The window adjusts to the size of the movie image. It
-is given a boarder to demonstrate that a movie can play autonomously in a sub-
-window. Also, the file is copied to a file like object to show that not just
-Python files can be used as a movie source.
-"""
-
-def main(filepath):
-    pygame.init()
-    pygame.mixer.quit()
-
-    f = BytesIO(open(filepath, 'rb').read())
-    movie = pygame.movie.Movie(f)
-    w, h = movie.get_size()
-    w = int(w * 1.3 + 0.5)
-    h = int(h * 1.3 + 0.5)
-    wsize = (w+10, h+10)
-    msize = (w, h)
-    screen = pygame.display.set_mode(wsize)
-    movie.set_display(screen, Rect((5, 5), msize))
-
-    pygame.event.set_allowed((QUIT, KEYDOWN))
-    pygame.time.set_timer(USEREVENT, 1000)
-    movie.play()
-    while movie.get_busy():
-        evt = pygame.event.wait()
-        if evt.type == QUIT:
-            break
-        if evt.type == KEYDOWN and evt.unicode == QUIT_CHAR:
-            break
-    if movie.get_busy():
-        movie.stop()
-    pygame.time.set_timer(USEREVENT, 0)
-
-if __name__ == '__main__':
-    if len(sys.argv) != 2:
-        print (usage)
-    else:
-        main(sys.argv[1])
+#!/usr/bin/env python
+
+import pygame
+from pygame.locals import *
+
+import sys
+try:
+    from cStringIO import StringIO as BytesIO
+except ImportError:
+    from io import BytesIO
+from pygame.compat import unicode_
+
+QUIT_CHAR = unicode_('q')
+
+usage = """\
+python movieplayer.py <movie file>
+
+A simple movie player that plays an MPEG movie in a Pygame window. It showcases
+the pygame.movie module. The window adjusts to the size of the movie image. It
+is given a boarder to demonstrate that a movie can play autonomously in a sub-
+window. Also, the file is copied to a file like object to show that not just
+Python files can be used as a movie source.
+"""
+
+def main(filepath):
+    pygame.init()
+    pygame.mixer.quit()
+
+    f = BytesIO(open(filepath, 'rb').read())
+    movie = pygame.movie.Movie(f)
+    w, h = movie.get_size()
+    w = int(w * 1.3 + 0.5)
+    h = int(h * 1.3 + 0.5)
+    wsize = (w+10, h+10)
+    msize = (w, h)
+    screen = pygame.display.set_mode(wsize)
+    movie.set_display(screen, Rect((5, 5), msize))
+
+    pygame.event.set_allowed((QUIT, KEYDOWN))
+    pygame.time.set_timer(USEREVENT, 1000)
+    movie.play()
+    while movie.get_busy():
+        evt = pygame.event.wait()
+        if evt.type == QUIT:
+            break
+        if evt.type == KEYDOWN and evt.unicode == QUIT_CHAR:
+            break
+    if movie.get_busy():
+        movie.stop()
+    pygame.time.set_timer(USEREVENT, 0)
+
+if __name__ == '__main__':
+    if len(sys.argv) != 2:
+        print (usage)
+    else:
+        main(sys.argv[1])