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 <h3>6. There is NO rule six.</h3>
-<h3>7. Hardware surfaces are more trouble than their worth.</h3>
+<h3>7. Hardware surfaces are more trouble than they're worth.</h3>
 <p>If you've been looking at the various flags you can use with <b>pygame.display.set_mode()</b>, you may have thought like this: &quot;Hey, HWSURFACE! Well, I want that - who doesn't like hardware acceleration. Ooo... DOUBLEBUF; well, that sounds fast, I guess I want that too!&quot;.  It's not your fault; we've been trained by years of 3-d gaming to believe that hardware acceleration is good, and software rendering is slow.</p>