1. pygame
  2. pygame
  3. pygame

Commits

Author Commit Message Date Builds
marcus
Added freetype todos
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pgreloaded
tanoku
FreeType fonts can now be drawn directly on 32 bit surfaces (not through blitting)
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pgreloaded
tanoku
Drawing fonts works for real using fg and bg colors.
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pgreloaded
tanoku
Rendering text @ 32 bpp now works.
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pgreloaded
tanoku
Fill the surface with white before rendering a font.
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pgreloaded
marcus
Added first simple freetype example.
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pgreloaded
marcus
Updated release management document. Reenabled smpeg build in msys_build_deps.py (for MP3 playback) freetype font file handling works for unicode under Python 2.x now.
Branches
pgreloaded
marcus
Removed smpeg reqirement for msys dependency builds. Fixed pygame2.font name and type matching. Fixed pygame2.sdlttf.sysfont to use only ttf fonts. Improved __repr__ implementation for several classes. Fixed clipping crash in sdl.video.Surface.update(). Fixed buttons tuple in sdl.event.Event class.
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pgreloaded
marcus
Fixed deinitialisation of pygame2.sdl.
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pgreloaded
marcus
Made freetype module Python 3.x interpreter-safe. Fixed SDL dependency in freetype module. Rewrote pygame2.font to take different font filetypes into account, too.
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pgreloaded
marcus
Removed IS_PYTHON_3 define from buildflags (should be included using pgcompat.h only). Fixed minor issue in registry key for VCToolkit2003. Fixed missing vorbisenc.dll.
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pgreloaded
tanoku
Fixed looking up libdirs/incdirs in Python 3/Win
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pgreloaded
marcus
Minor header cleanups for proper compat inclusion.
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pgreloaded
marcus
Fixed module pointers for Python 3.x.
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pgreloaded
marcus
Changed sdl.base.init_subsystem() to call SDL_Init() beforehand.
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pgreloaded
tanoku
Freetype Fonts can now be rendered to SDL surfaces.
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pgreloaded
tanoku
Fixed module initialization error in several SDL modules under Pygame 3.0 Added global 'IS_PYTHON_3' define to setup.py so all headers are built with the define if needed.
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pgreloaded
tanoku
Fixed importing the sdl.event module in Python 3.0
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pgreloaded
tanoku
Freetype rendering on byte buffers (wip)
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pgreloaded
tanoku
Wrapping FreeType text rendering (wip)
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pgreloaded
marcus
Fixed base.Rect.h property. Minor test additions.
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pgreloaded
marcus
Added pygame2.colorpalettes documentation.
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pgreloaded
marcus
Use proper palettes in tests.
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pgreloaded
marcus
Added RGB and RGBA blends AND, OR, XOR, DIFF, SCREEN, AVG for fill operations. Added pygame2.colorpalettes, which contains various indexed color palettes. sdl.Surface.set_colorkey() automatically changes logical and physical palettes now. Fixed blend operations for 8 bit blits and fills. Fixed tests for 8 and 16bpp surface operations.
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pgreloaded
tanoku
Added FT constants module. Modified get_metrics to use constants instead of named args.
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pgreloaded
marcus
Added RGBA AVG, DIFF, SCREEN, AND, OR, XOR blit blendings. Added more sdl.constants documentation. Fixed a color conversion issue in sdl.video.Surface.set_colorkey(). sdl.video.Surface.set_colorkey() will use SRCCOLORKEY as default flag.
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pgreloaded
marcus
Started to document sdl.constants. Fixed minor issues with tests.
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pgreloaded
marcus
Added comparision callable support to collidedict* and collidelist* methods of the base.Rect and base.FRect classes. sdl.video.get_info() now uses bool instead of int for the values. Added first sdl.video tests. Improved sdl.video.Surface blit tests.
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pgreloaded
marcus
Made sdl.video.PixelFormat.map_rgba/get_rgba comply to SDL. Minor fix in the DIFF blend macro. Splitted blend blits. Fixed path bugs in freetype unit tests.
Branches
pgreloaded
marcus
Added new AND, OR, XOR, DIFF, SCREEN and AVG sdl.video.Surface blit blendings. Fixed some minor issues with sdl.video.PixelFormat.map_rgb losses.
Branches
pgreloaded
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