Commits

Author Commit Message Labels Comments Date
tanoku
Split the FreeType 'render' method into 'render' and 'render_raw' Updated documentation.
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tanoku
Freetype: Direct drawing on 24bpp surfaces. Alpha-channel supported on FG colors when drawing directly.
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marcus
Quick fix for unicode file names and correct dict entries.
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tanoku
Freetype direct rendering on 16 and 8 bit surfaces.
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marcus
Added sdl.event.Event data documentation. Minor pygame2.font doc update. Added basic sdl.video.Surface.scroll tests.
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tanoku
Method overloading on freetype font render() Fixed extracting color coords in 32 bit blitting.
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marcus
Added freetype todos
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tanoku
FreeType fonts can now be drawn directly on 32 bit surfaces (not through blitting)
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tanoku
Drawing fonts works for real using fg and bg colors.
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tanoku
Rendering text @ 32 bpp now works.
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tanoku
Fill the surface with white before rendering a font.
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marcus
Added first simple freetype example.
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marcus
Updated release management document. Reenabled smpeg build in msys_build_deps.py (for MP3 playback) freetype font file handling works for unicode under Python 2.x now.
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marcus
Removed smpeg reqirement for msys dependency builds. Fixed pygame2.font name and type matching. Fixed pygame2.sdlttf.sysfont to use only ttf fonts. Improved __repr__ implementation for several classes. Fixed clipping crash in sdl.video.Surface.update(). Fixed buttons tuple in sdl.event.Event class.
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marcus
Fixed deinitialisation of pygame2.sdl.
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marcus
Made freetype module Python 3.x interpreter-safe. Fixed SDL dependency in freetype module. Rewrote pygame2.font to take different font filetypes into account, too.
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marcus
Removed IS_PYTHON_3 define from buildflags (should be included using pgcompat.h only). Fixed minor issue in registry key for VCToolkit2003. Fixed missing vorbisenc.dll.
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tanoku
Fixed looking up libdirs/incdirs in Python 3/Win
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marcus
Minor header cleanups for proper compat inclusion.
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marcus
Fixed module pointers for Python 3.x.
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marcus
Changed sdl.base.init_subsystem() to call SDL_Init() beforehand.
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tanoku
Freetype Fonts can now be rendered to SDL surfaces.
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tanoku
Fixed module initialization error in several SDL modules under Pygame 3.0 Added global 'IS_PYTHON_3' define to setup.py so all headers are built with the define if needed.
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tanoku
Fixed importing the sdl.event module in Python 3.0
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tanoku
Freetype rendering on byte buffers (wip)
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tanoku
Wrapping FreeType text rendering (wip)
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marcus
Fixed base.Rect.h property. Minor test additions.
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marcus
Added pygame2.colorpalettes documentation.
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marcus
Use proper palettes in tests.
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marcus
Added RGB and RGBA blends AND, OR, XOR, DIFF, SCREEN, AVG for fill operations. Added pygame2.colorpalettes, which contains various indexed color palettes. sdl.Surface.set_colorkey() automatically changes logical and physical palettes now. Fixed blend operations for 8 bit blits and fills. Fixed tests for 8 and 16bpp surface operations.
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