Commits
Author  Commit  Message  Labels  Comments  Approvals  Date 

fixed up font test on ubuntu python2.x assigning to unicode causes weirdness.




updated midi docs




midi, no abort on dealloc by default.
have explicit close/abort available.




Added some notes about Color instead of tuple for some Surface functions.




add gfxdraw unit tests and fix uncovered bugs




extend background unit test default timeout to 2 minutes




minor type correction in Rect docs




let Surface methods accept and return Color instances




fix midi_test.py so Python3 compiles it without errors




Fixed up test which was failing on ubuntu with python2.x




tests and fixes for midi.
Better validation Input/Output to avoid crashes.




Added fallback for OSX that doesn't have X11.




fix one test





merged changes from trunk





some last minute changes before I merge to trunk.
The biggest chunk is that I unified most math functions into a
gerneric one as suggested by René Dudfield.





added "lerp()" to Vector2 and Vector3 to provide a linear interpolation.
fixed bug in "Vector2.slerp()".
some cosmetic cleanups.





implemented new methods in the math module.
* added "vec1.slerp(vec2, steps)" to Vector2 and Vector3.
This method returns an iterator. This can also scale in radial direction.
* added "as_polar()" and "from_polar((r, phi))" to Vector2.
This converts to and from polarcoordiantes where r is the radial distance and
phi the angle to the positive xaxis.
* added "as_spherical()" and "from_spherical((r, theta, phi))" to Vector3.
T…





rearanged math module. added forward declarations at the beginning.
enable/disable_swizzling are now module methods
added tests for Vector3 not yet complete (but almost)





* implemented Vector3.
there are no tests yet, so there are bound to be bugs





refactored some of the vector tests.
added more test for Vector2().elementwise()





refactored the vector_elementwiseproxy functions and fixed some bugs along the way





* added the vetor_elementwiseproxy which lets you apply calculations on
each element. This also supports __pow__, __abs__ and __mod__
* added tests for the above





added support for swizzling.
added methods "enable_swizzle()" and "disable_swizzle()"; default: disabled
added test for swizzling





merged changes from trunk to math_module branch





added methods distance_to and distance_squared_to to the vector class
the vector class now supports the iter protocol
added tests for the above





added the following methods to Vector2
* length
* length_squared
* reflect
* refelct_ip
also included unit tests for the above





updates to the pygame.math module
* fixed vector_GetItem
* implemented Get/SetSlice
* fixed str/repr
* updated the constructor so that "Vector2(Vector2().__repr__())" should work
* implemented new methods:
 rotate, rotate_ip
 normalize, normalize_ip, is_normalized
 cross
 dot
 angle_to
 scale_to_length
also added unit tests for all the above





fix a reference counting bug in initmath which led to a crash
fixed some unit tests for the math module
fixed a CAPI bug for the display module





added an incomplete Vector2 to the math module.
currently this revision does not work on my system.





started writing tests for a yet to implement vector type


