Commits

Author Commit Message Labels Comments Date
akalias
broke up sprite collision assertions into more test cases
akalias
renamed 99 per cent of sprite_test.py
akalias
Started renaming some tests in sprite_test.py, moved some generic functionality into test_utils.py
illume
removed import of pyopengl
illume
moved draw cube stuff to fix test
illume
moved import inside
illume
got rid of init(not needed). Moved try/except around.
akalias
introduction of image__save_gl_surface test to run_tests.py list
akalias
import of test_utils.py
akalias
tests: moved not_implemented functionality into test_utils.py and added get_tmp_dir() func, updated tests
akalias
A test for pygame.image.save() of gl surfaces
akalias
removed TODO: from stub generator
illume
incomplete tests can be made to fail with run_tests.py -i
akalias
Added some stubs to test/sprite_test.py
illume
Made image.save use glReadPixels loaded by SDL, dropped pyopengl dependency.
illume
Updates to sprite docs. Finished with updates to sprite docs now.
akalias
unittest stub generator: no real change, just versioning before surgery
akalias
Another iteration of gen_stubs prototype
marcus
Added more color tests.
akalias
Created trunk/test/util directory. Initial import of gen_stubs.py; a unittest test stub generator.
marcus
Removed redundant color.py. Added first test case
brian
making it so that msi installers will overwrite existing files on install
illume
removed old unused documentation generation code
brian
fixing crash on error when saving jpeg or png so it just throws exception
illume
Finished LayeredUpdates docs... still more to do on sprite docs.
illume
more updates to sprite documentation... more to go.
illume
Added a WARNING to tell you if Setup.in is newer than Setup.
akalias
Fixed a bug in some sprite collision tests where sprite lists were being compared
akalias
modifications to sprite_test.py
brian
not using round anymore, because visual c compiler doesn't support it
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