Commits

Author Commit Message Labels Comments Date
illume
spritecollideany tests from Jason M. Marshall. Thanks.
illume
pygame.image.save was not resetting color key correctly.
lorenz
fixed bug in swizzle code (you were only able to get x and y so far).
illume
added a bit on doing multiple circles to make a wider circle.
lorenz
fixed: "undefined variable" for python versions < 2.6 in math module
lorenz
some compatibility fixes for python version < 2.6 to the math module
lorenz
again seperated variable declaration from code.
lorenz
better error checking and support for Py3 in math.Vector.elementwise.pow()
lorenz
reimplemented Vector2(Vector2().__repr__()) to support unicode (and thus Py3) fixed unicode issues in math.Vector swizzle code math.Vectors now support extended slicing test_math.testIter now supports Py3
lorenz
removed iterator versions of vector.slerp() and .lerp() in favour of a parametrized version. corrected an error in the math.vector documentation
lorenz
seperated code from variable declaration. missed that in the last commit.
lorenz
some more Py3k fixes. compiles but test don't pass yet. improved the pygame.math docs a bit
illume
fixes for py3k compat
illume
py3k fixups... untested
illume
conditionals for PY3 and PyNumberMethods... too many parts for py3k. hopefully fix error with msvc.
lorenz
replaced PyInt_FromSsize_t with PyInt_FromLong for python version < 2.5
lorenz
some changes to math.c to hopefully appease the mighty windows build-bots python3.x will still fail.
illume
added back math module to compilation in Setup.in
lorenz
fixed bugs in Vector3 method table fixed bugs in Vector3.rotate_x/y/z_ip added tests for Vector3.rotate_x/y/z and their *_ip variante. removed some unused variables to reduce compiler warnings.
lorenz
added missing documentation files from the math module
illume
commented out _camera again, and math module, as it is missing docs breaking build
lorenz
Merged the branch math_module to trunk. The doc is only a stub right now.
illume
added a test target. so 'make test' works
illume
commented out _camera since it seems broken when compiling on 10.6
illume
disabled freetype test... causing buildbots to fail
illume
added some things back to generic implementation
illume
moved flip_image into camera_mac since it is only used there and fails to build x platform.
illume
defined some constants used which are not defined on non-v4l machines
illume
freetype module may not be compiled, so put try/except around import
illume
some fixups for non apple/unix builds
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