Commits

Author Commit Message Labels Comments Date
illume
Changes from Marcus.
illume
surface.set_at((0,0), 0x0000FF) was failing for 24 bit surfaces.
illume
basic test for set_at
illume
using just mmx for smoothscale. Thanks Lenard Lindstrom
illume
updated with last few days changes
illume
Changes from Brian Fisher to add RGBA_PREMULT & ARGB_PREMULT type to
illume
a few more changes from Marcus that I missed committing from the
illume
changes for PixelArray I forgot to commit before.
illume
A PixelArray class, which is meant to replace surfarray.
illume
added some tests for key word arguments from Brian. thanks.
illume
added keyword argument processing for Surface.
illume
SRCALPHA with 24bit surface fails.
illume
fixed a bunch of problems with surface creation. Todo with error checking the arguments... the exceptions were not being raised correctly. Also SRCALPHA without specifying a bit depth was not working correctly.
illume
fixed a segfault for get_bitsize, get_bytesize, and get_alpha with 24 bit surfaces, and uninitialised pygame.
illume
Added support for a few macros missing in python2.3
illume
Changed the docs for surface.fill for SRCALPHA surfaces.
illume
image for new sprite stuff
illume
Lots of sprite module changes from DR0ID.
illume
play_movie was crashing on windows... thanks Lenard Lindstrom.
illume
mask.from_surface
illume
mask.from_surface works now... and is 128x faster than the python version.
illume
Adding a pygame.mask.from_surface function but it's not working.
illume
scrap imported by default. thanks dr0id, and marcus
illume
some fixes from DR0ID.
illume
using os.path.join. Thanks DR0ID
illume
Replaced IntFromObj function with something smaller.
illume
Added smoothscale function from Richard Goedeken.
illume
removed qnx compilation, since it is broken. thanks Marcus.
illume
Fix for rw_close_th using helper after PyMem_Del(helper) is called.
illume
Changes from Marcus for ref counting bug fixes and
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