1. pygame
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Commits

Author Commit Message Date Builds
Lenard Lindstrom
fixed mixer_test.py bug for error type check in Python 2.4
illume
commented prints out which were stuffing up the buildbot test parsing.
marcus
Reworked locking code to be more strict about locking. Added Surface.get_locks() method.
illume
made init quit get_init test return for now... to fix in SDL_mixer and later pygame version.
akalias
Added in mixer.Sound tests
akalias
little optimisation
illume
added ogg file for testing.
akalias
Added next iteration of gen_stubs.py in, now only outputs stubs for untested units.
marcus
Fixed 2.4 hex representation for colors.
akalias
Renamed some tests to make it easier for test stubber to know what tests need stubbing.
akalias
Added unsigned 16bit +16 to tests
marcus
Sync'ed html docs
akalias
Removed old dev comments
Lenard Lindstrom
gl surface image.save Windows segfault fixed
marcus
Fixed range issues for I1I2I3 color space.
Lenard Lindstrom
restore original image__save_gl_surface_test.py
Lenard Lindstrom
restore original image__save_gl_surface_test.py
akalias
fixed typo
akalias
Added in a gamma correction test, tests against python implementation, probably replace with statically defined verified values
akalias
removed commented out unabstracted tests
akalias
Added in sanity tests for i1i2i3 and cmy, abstracted some of the tests into helper functions
Lenard Lindstrom
Fails for VC on XP: try different OK check
marcus
Fixed Surface.set_alpha() overflow bug. Minor improvements for integer rgba color values.
marcus
Fixed Color.hsla and Color.hsva implementations. Fixed refcount leaks in Color class.
marcus
Fixed wrong return result in Color.hsla.
Lenard Lindstrom
opengl save segfault: moved __stdcall again
akalias
Split up color_test.py sanity tests and changed conversion assertion to test for rough equivalency
marcus
Do not print stuff on the tests
marcus
Fixed some rounding issues for the color conversions. Fixed colorkey assignment issues. The Color stuff still has some problems though.
Lenard Lindstrom
move that __stdcall around again
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