Author Commit Message Labels Comments Date
Default avatar minz
Delete Revolute joint init code to prevent users to use it now, will open in future
Branches
physics
Default avatar minz
Add a new test case(long chain test),see test4.py
Branches
physics
Default avatar minz
Branches
physics
Default avatar marcus
Added VS.NET 2005 solution. Added Win32 build batch file
Branches
physics
Default avatar minz
update tests for joint and collision (now test1.py looks right)
Branches
physics
Default avatar marcus
Limited body restitution to a range of [0,1].
Branches
physics
Default avatar minz
add the test3.py to test the new collision method.
Branches
physics
Default avatar minz
new collision method
Branches
physics
Default avatar minz
a new collision method(tested)
Branches
physics
Default avatar minz
new collision test method(need be tested)
Branches
physics
Default avatar minz
add new c test
Branches
physics
Default avatar minz
Add damping method which can make simulation look stable
Branches
physics
Default avatar marcus
Added body shape setter and GetGlobalPos C API.
Branches
physics
Default avatar marcus
Added copyright notice to all source files.
Branches
physics
Default avatar marcus
Fixed collision test issue with assert(). Distance joints now use x,y tuples instead of complex numbers.
Branches
physics
Default avatar marcus
Fixed reference counts. Fixed value assignment for joint.distance
Branches
physics
Default avatar minz
Branches
physics
Default avatar marcus
Fixed tuple assignments for bodies. world.gravity now takes a tuple. Fixed output list for points.
Branches
physics
Default avatar marcus
Fixed renamed PG_AppendContact calls. Minor fixes to make it build again.
Branches
physics
Default avatar minz
Branches
physics
Default avatar minz
Branches
physics
Default avatar minz
test2.py can work
Branches
physics
Default avatar minz
Branches
physics
Default avatar minz
Add joint pygame render wrapper stuff.
Branches
physics
Default avatar minz
merge and solve conflicts
Branches
physics
Default avatar minz
Joint arbitrary anchor algorithm, some changes of simulation methods.
Branches
physics
Default avatar marcus
Use getter/setter implemenations instead of direct member access in Body class
Branches
physics
Default avatar marcus
Changed first body attributes to use x,y tuples instead of complex values.
Branches
physics
Default avatar marcus
Fixed various gcc warnings.
Branches
physics
Default avatar minz
free anchors of joints algorithm are added, it's not finished, split impulse method will be added for position correction
Branches
physics
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