Commits

Author Commit Message Labels Comments Date
minz
Branches
physics
minz
Add joint pygame render wrapper stuff.
Branches
physics
minz
merge and solve conflicts
Branches
physics
minz
Joint arbitrary anchor algorithm, some changes of simulation methods.
Branches
physics
marcus
Use getter/setter implemenations instead of direct member access in Body class
Branches
physics
marcus
Changed first body attributes to use x,y tuples instead of complex values.
Branches
physics
marcus
Fixed various gcc warnings.
Branches
physics
minz
free anchors of joints algorithm are added, it's not finished, split impulse method will be added for position correction
Branches
physics
minz
python wrapping: add shape object, move get_point_list to body object
Branches
physics
minz
fix some bugs.
Branches
physics
minz
fixed some bugs.
Branches
physics
minz
resovle some bugs.
Branches
physics
minz
add split impulse so that collsion is more stable.
Branches
physics
minz
Branches
physics
minz
Branches
physics
minz
a python memory bug has been fixed, test1.py can run now
Branches
physics
minz
Branches
physics
minz
Branches
physics
minz
test1.py is added, it's under test yet
Branches
physics
minz
Branches
physics
minz
add position correction
Branches
physics
minz
solve "GetPointList" python function bug
Branches
physics
minz
Branches
physics
minz
extract glTestSuite
Branches
physics
minz
collision is nearly right(needing position correction)
Branches
physics
minz
correct some bugs
Branches
physics
minz
update collision algorithms(better than before)
Branches
physics
minz
solve ambiguity on collision test.
Branches
physics
minz
Branches
physics
minz
better collision reaction(support rotation
Branches
physics
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