Commits

Author Commit Message Labels Comments Date
illume
fixed a segfault for get_bitsize, get_bytesize, and get_alpha with 24 bit surfaces, and uninitialised pygame.
illume
Added support for a few macros missing in python2.3
illume
Changed the docs for surface.fill for SRCALPHA surfaces.
illume
image for new sprite stuff
illume
Lots of sprite module changes from DR0ID.
illume
play_movie was crashing on windows... thanks Lenard Lindstrom.
illume
mask.from_surface works now... and is 128x faster than the python version.
illume
Adding a pygame.mask.from_surface function but it's not working.
illume
scrap imported by default. thanks dr0id, and marcus
illume
some fixes from DR0ID.
illume
Replaced IntFromObj function with something smaller.
illume
Added smoothscale function from Richard Goedeken.
illume
removed qnx compilation, since it is broken. thanks Marcus.
illume
Fix for rw_close_th using helper after PyMem_Del(helper) is called.
illume
Changes from Marcus for ref counting bug fixes and
illume
I hastily removed a sprintf that was needed.
illume
A test for a bug when printing surface.
illume
Updated the docs for the mask module.
illume
moved the docs out of the scrap.c and into scrap.doc
illume
commented out some printf's.
illume
Added the GL_SWAP_CONTROL constant from SDL. Thanks Eyal Lotem!
illume
1bpp fixes for blend fill from marcus
illume
mask.set_at get_at raise nice exceptions. Thanks piman!
illume
added back in the Font.metrics documentation.
illume
from the changes marcus made
illume
Marcus has added in blend modes for the surface.fill function.
illume
from marcus: fixes a scrap pointer issue for X11
illume
added timing tests for special blend modes by pressing t
illume
From Marcus: Fixes lots of warnings... mostly redeclarations.
illume
Added special case functions for rect sprites so
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