Commits

Author Commit Message Labels Comments Date
marcus
Added PixelArray.extract() method.
marcus
Added PixelArray.replace() method. Moved pixelarray methods into an own source file.
marcus
Added iter support to the PixelArray class.
marcus
Fixed mask settings for 8-bit surfaces created by surfarray.make_surface()
marcus
Fixed integer color value assignment bound checking in PixelArray as reported by andre_pl.
marcus
Improved blit and fill macros for surface operations.
marcus
Fixed scrap documentation links.
marcus
_Really_ fixed the mask docs.
marcus
Added subscript support and make_surface() method to PixelArray.
marcus
Fixed docs for mask module and cleaned up namespace pollution.
illume
Mask link was missing
Tags
release_1_8_0release
illume
version change to 1.8.0release
illume
Updated links and text. Linked to wiki for compiling from source instructions.
marcus
Minor fix after the surfarray.use_arraytype() renaming.
marcus
Fixed reference counting issues in PixelArray. Improved loops, indices and positioning in PixelArray.
marcus
Fixed typo in doc generator, added note for PixelArray
marcus
Fixed typo in docs
Lenard Lindstrom
added Python script to make docs/examples tarball
Tags
release_1_8_0rc5
Lenard Lindstrom
replace corrupted images in docs
marcus
Changed various PixelArray loops for mappings. Fixed 2.4 compatibility issues introduced with rev. 1153.
illume
Added missing credits to readme.
illume
in order to keep the url pygame.org/docs/LGPL working, I copied the LGPL file back.
illume
Made a note about OSX support only working with text. Marked the scrap module as experimental for now.
Lenard Lindstrom
undo version number change
Lenard Lindstrom
Moved LGPL and added missing files to MSIS script
marcus
Fixed some compiler warnings
illume
doc changes for fade_ms argument to Sound.play and Channel.play.
brian
making note of mixer improvement
brian
making channel & sound play support keyword arguments and adding fade_ms argument for fading in
brian
making it easy to build with bdist_msi
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