Commits

Author Commit Message Labels Comments Date
illume
really truely test the magic
illume
really test the magic
illume
tests the magic numbers for image saves, to make sure the correct file formats are used.
illume
unittest for saving images
marcus
Updated WHATSNEW
marcus
_Really_ fixed 24bpp access for pygame.surfarray.pixels3d().
brian
fixing png saving, and saving jpeg with capital letter extensions
marcus
Minor cleanups
marcus
Updated doc header.
marcus
Added PixelArray.compare().
marcus
Fixed possible memory leak in pygame.transform.smoothscale.
illume
install.txt was empty. install words made better.
marcus
Fixed pygame.surfarray.pixels3d() using numpy for 24bpp surfaces.
marcus
Updated pygame.scrap docs
marcus
Fixed display detection for scrap module.
marcus
Release GIL where possible in PixelArray.
marcus
Fixed assignment issues for 24bpp in PixelArray
illume
modified msi hack to work with pre, and release as well as rc
illume
changed version to 1.8.1pre
marcus
Added weight support to PixelArray.extract() and PixelArray.replace().
marcus
Unbreak build for big endian platforms.
marcus
Fixed single point drawing for aaline.
marcus
Changed repr(PixelArray) to take full 4 bits into account, if possible.
marcus
Changed distance range to 0-1.
marcus
Added threshold recognition using weighted euclideance distances to PixelArray.replace() and PixelArray.extract(). Fixed slice assignment issue.
marcus
Changed PixelArray.extract() to return a new PixelArray mask instead of performing an in place operation.
marcus
Added PixelArray.extract() method.
marcus
Added PixelArray.replace() method. Moved pixelarray methods into an own source file.
marcus
Added iter support to the PixelArray class.
marcus
Fixed mask settings for 8-bit surfaces created by surfarray.make_surface()
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