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pygame  committed efa429e

updated url

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 Python Game Development
 by Pete Shinners
 
-http://pygame.seul.org
+http://www.pygame.org
 pete@shinners.org
 
 
 
 LINKS
 
-Pygame Website : http://pygame.seul.org
+Pygame Website : http://www.pygame.org
 Python Website : http://www.python.org
 SDL Website    : http://www.libsdl.org
 

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 <br>
 <h2 align=center>pygame.image</h2>
 This module contains functions to transfer images in and out
-of Surfaces. At the minimum the included <a href=#load>load()</a> function will
+of Surfaces. At the minimum the included <a href=pygame_mixer_music.html#load>load()</a> function will
 support BMP files. If SDL_image is properly installed when
 pygame is installed, it will support all the formats included
 with SDL_image. You can call the <a href=#get_extended>get_extended()</a> function to test
 if the SDL_image support is available.
 <br>&nbsp;<br>
 Some functions that communicate with other libraries will require
-that those libraries are properly installed. For example, the <a href=#save>save()</a>
+that those libraries are properly installed. For example, the <a href=Surface.html#save>save()</a>
 function can only save OPENGL surfaces if pyopengl is available.
 
 <hr>

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 <br>&nbsp;<br>
 The music module has many of the same types of functions as the
 Sound objects. The main difference is only one music object can
-be loaded at a time, with the <a href=pygame_image.html#load>load()</a> function. Music
+be loaded at a time, with the <a href=#load>load()</a> function. Music
 must be stored in an individual file on the system, it cannot be
 loaded from special file-like objects through python.
 

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     "name":             "pygame",
     "version":          "1.0.1",
     "license":          "LGPL",
-    "url":              "http://pygame.seul.org",
+    "url":              "http://www.pygame.org",
     "author":           "Pete Shinners",
     "author_email":     "pygame@seul.org",
     "description":      "Python Game Development Package",