staticforward PyTypeObject PyVidInfo_Type;
static PyObject* PyVidInfo_New(const SDL_VideoInfo* info);
static PyObject* DisplaySurfaceObject = NULL;
+static int icon_was_set = 0;
/*quick internal test to see if gamma is supported*/
int flags = SDL_SWSURFACE, depth = 0;
- char* title, *icontitle;
- static int icon_was_set = 0;
+ char *title, *icontitle;
if(!PyArg_ParseTuple(arg, "(ii)|ii", &w, &h, &flags, &depth))
/*DOC*/ "Sets the runtime icon that your system uses to decorate\n"
/*DOC*/ "the program window. It is also used when the application\n"
- /*DOC*/ "is iconfified. This must be called before the first call\n"
- /*DOC*/ "to pygame.display.set_mode().\n"
+ /*DOC*/ "is iconified and in the window frame.\n"
/*DOC*/ "You likely want this to be a smaller image, a size that\n"
/*DOC*/ "your system window manager will be able to deal with. It will\n"