Commits

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Author Commit Message Labels Comments Date
illume
Mask link was missing
Tags
release_1_8_0release
illume
version change to 1.8.0release
illume
Updated links and text. Linked to wiki for compiling from source instructions.
marcus
Minor fix after the surfarray.use_arraytype() renaming.
marcus
Fixed reference counting issues in PixelArray. Improved loops, indices and positioning in PixelArray.
marcus
Fixed typo in doc generator, added note for PixelArray
marcus
Fixed typo in docs
Lenard Lindstrom
added Python script to make docs/examples tarball
Tags
release_1_8_0rc5
Lenard Lindstrom
replace corrupted images in docs
marcus
Changed various PixelArray loops for mappings. Fixed 2.4 compatibility issues introduced with rev. 1153.
illume
Added missing credits to readme.
illume
in order to keep the url pygame.org/docs/LGPL working, I copied the LGPL file back.
illume
Made a note about OSX support only working with text. Marked the scrap module as experimental for now.
Lenard Lindstrom
undo version number change
Lenard Lindstrom
Moved LGPL and added missing files to MSIS script
marcus
Fixed some compiler warnings
illume
doc changes for fade_ms argument to Sound.play and Channel.play.
brian
making note of mixer improvement
brian
making channel & sound play support keyword arguments and adding fade_ms argument for fading in
brian
making it easy to build with bdist_msi
marcus
Fixed 24bpp access in PixelArray.
marcus
Fixed array assignments in PixelArray.
brian
config change to help building with macports
marcus
Added display.set_mode() resolution enhancement as posted by Lorenz Quack.
illume
note about pygame.image.save not releasing the GIL.
illume
disable gil release for image save for all platforms.
illume
disable gil release for image save with png, and jpeg on windows.
illume
left a debug error call in there accidentally... removed.
illume
notes about mixer changes.
illume
Added comment to explain change of chunksize.
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