pygame /

Diff from to
 SCRAP = -lX11
 PORTMIDI = -lportmidi
 PORTTIME = -lporttime
+FREETYPE = -lfreetype
+AVFORMAT = -lavformat 
+SWSCALE = -lswscale 
-#DEBUG = -C-W -C-Wall
 #the following modules are optional. you will want to compile
 _numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
 _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
 movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
+#_movie src/_gsound.c src/_gmovie.c src/_gcommand.c src/gmovie.c $(SDL) $(AVFORMAT) $(SWSCALE) $(MIXER) $(DEBUG)
 scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
-_camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
+#_camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
 pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
 GFX = src/SDL_gfx/SDL_gfxPrimitives.c 
 #GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c 
 gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG)
+#optional freetype module (do not break in multiple lines
+#or the configuration script will choke!)
+#freetype src/freetype/ft_cache.c src/freetype/ft_metrics.c src/freetype/ft_wrap.c src/freetype/ft_render.c  src/freetype/ft_render_cb.c src/freetype/ft_text.c src/freetype.c $(SDL) $(FREETYPE) $(DEBUG)
 #these modules are required for pygame to run. they only require
 #SDL as a dependency. these should not be altered