Source

pygame / Setup.in

Diff from to
 #any unavailable optional modules in the first optional section.
 
 
-#Optional macros: these may be overridden.
-PORTTIME =
-
 #--StartConfig
 SDL = -I/usr/include/SDL -D_REENTRANT -lSDL
 FONT = -lSDL_ttf
 font src/font.c $(SDL) $(FONT) $(DEBUG)
 mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)
 mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)
-#_numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
-#_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
-#movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
-#scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
-#_camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
-#pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
+_numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
+_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
+movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
+scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
+_camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
+pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
 
 GFX = src/SDL_gfx/SDL_gfxPrimitives.c 
 #GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c 
 
 
 
-#experimental new movie movie. requires libavcodec and libavformat.
-#add any necessary compile flags to this line and uncomment.
-#movieext src/movie.c  src/ffmovie.c $(SDL) -lavcodec -lavformat
-
 #these modules are required for pygame to run. they only require
 #SDL as a dependency. these should not be altered
 
 base src/base.c $(SDL) $(DEBUG)
-#cdrom src/cdrom.c $(SDL) $(DEBUG)
+cdrom src/cdrom.c $(SDL) $(DEBUG)
 color src/color.c $(SDL) $(DEBUG)
 constants src/constants.c $(SDL) $(DEBUG)
 display src/display.c $(SDL) $(DEBUG)
 event src/event.c $(SDL) $(DEBUG)
-#fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)
+fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)
 key src/key.c $(SDL) $(DEBUG)
 mouse src/mouse.c $(SDL) $(DEBUG)
 rect src/rect.c $(SDL) $(DEBUG)
 surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG)
 surflock src/surflock.c $(SDL) $(DEBUG)
 time src/time.c $(SDL) $(DEBUG)
-#joystick src/joystick.c $(SDL) $(DEBUG)
+joystick src/joystick.c $(SDL) $(DEBUG)
 draw src/draw.c $(SDL) $(DEBUG)
 image src/image.c $(SDL) $(DEBUG)
-#overlay src/overlay.c $(SDL) $(DEBUG)
+overlay src/overlay.c $(SDL) $(DEBUG)
 transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG)
 mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)
-#bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
-#pixelarray src/pixelarray.c $(SDL) $(DEBUG)
-#_arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)
+bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
+pixelarray src/pixelarray.c $(SDL) $(DEBUG)
+_arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)