Source

pygame / docs / reST / ref / mask.rst

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docs/reST/ref/mask.rst

       | :sg:`convolve(othermask, outputmask = None, offset = (0,0)) -> Mask`
 
       Returns a mask with the (i-offset[0],j-offset[1]) bit set if shifting
-      othermask so that it's lower right corner pixel is at (i,j) would cause
+      othermask so that its lower right corner pixel is at (i,j) would cause
       it to overlap with self.
 
       If an outputmask is specified, the output is drawn onto outputmask and
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