Source

pygame / examples / aacircle.py

Diff from to

examples/aacircle.py

-"""Proof of concept gfxdraw example"""
-
-import pygame
-import pygame.gfxdraw
-
-def main():
-    pygame.init()
-    screen = pygame.display.set_mode((500,500))
-    screen.fill((255, 0, 0))
-    s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32)
-    pygame.gfxdraw.aacircle(s, 250, 250, 200, (0, 0, 0))
-    screen.blit(s, (0, 0))
-    pygame.display.flip()
-    try:
-        while 1:
-            event = pygame.event.wait()
-            if event.type == pygame.QUIT:
-                break
-            if event.type == pygame.KEYDOWN:
-                if event.key == pygame.K_ESCAPE or event.unicode == 'q':
-                    break
-            pygame.display.flip()
-    finally:
-        pygame.quit()
-
-if __name__ == '__main__':
-    main()
+#!/usr/bin/env python
+
+"""Proof of concept gfxdraw example"""
+
+import pygame
+import pygame.gfxdraw
+
+def main():
+    pygame.init()
+    screen = pygame.display.set_mode((500,500))
+    screen.fill((255, 0, 0))
+    s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32)
+    pygame.gfxdraw.aacircle(s, 250, 250, 200, (0, 0, 0))
+    screen.blit(s, (0, 0))
+    pygame.display.flip()
+    try:
+        while 1:
+            event = pygame.event.wait()
+            if event.type == pygame.QUIT:
+                break
+            if event.type == pygame.KEYDOWN:
+                if event.key == pygame.K_ESCAPE or event.unicode == 'q':
+                    break
+            pygame.display.flip()
+    finally:
+        pygame.quit()
+
+if __name__ == '__main__':
+    main()