pygame / src / scrap_x11.c

Diff from to

src/scrap_x11.c

     {
         unsigned long boffset = 0;
         chunk = MAX_CHUNK_SIZE(SDL_Display);
-        memset (retval, 0, *length + 1);
+        memset (retval, 0, (size_t) (*length + 1));
 
         /* Read as long as there is data. */
         while (overflow)
         if (!types)
             return NULL;
 
-        memset (types, 0, (PyDict_Size (dict) + 1));
+        memset (types, 0, (size_t) (PyDict_Size (dict) + 1));
         while (PyDict_Next (dict, &pos, &key, NULL))
         {
             types[i] = strdup (PyString_AsString (key));
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