Source

pygame / src / surface.h

Diff from to

src/surface.h

     sb = _fmt->palette->colors[*((Uint8 *) (_src))].b; \
     sa = 255;
 
+
+
+
+
+
+
 #define CREATE_PIXEL(buf, r, g, b, a, bp, ft)     \
     switch (bp)                                   \
     {                                             \
     code;              \
     code;
 
+#define REPEAT_4(code) \
+    code;              \
+    code;              \
+    code;              \
+    code;
 
 
 #define BLEND_ADD(tmp, sR, sG, sB, sA, dR, dG, dB, dA)  \
 
 int 
 pygame_AlphaBlit (SDL_Surface * src, SDL_Rect * srcrect,
-                  SDL_Surface * dst, SDL_Rect * dstrect);
+                  SDL_Surface * dst, SDL_Rect * dstrect, int the_args);
 
 int 
 pygame_Blit (SDL_Surface * src, SDL_Rect * srcrect,
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