Source

pygame / src / surface_fill.c

Diff from to

src/surface_fill.c

     default:
     {
         GET_PIXELVALS (cR, cG, cB, cA, color, fmt);
+        /*
         printf ("Color: %d, %d, %d, %d, BPP is: %d\n", cR, cG, cB, cA, bpp);
+        */
         while (height--)
         {
             LOOP_UNROLLED4(
     default:
     {
         GET_PIXELVALS (cR, cG, cB, cA, color, fmt);
+        /*
         printf ("Color: %d, %d, %d, %d, BPP is: %d\n", cR, cG, cB, cA, bpp);
+        */
         while (height--)
         {
             LOOP_UNROLLED4(
     default:
     {
         GET_PIXELVALS (cR, cG, cB, cA, color, fmt);
+        /*
         printf ("Color: %d, %d, %d, %d, BPP is: %d\n", cR, cG, cB, cA, bpp);
+        */
         while (height--)
         {
             LOOP_UNROLLED4(
     default:
     {
         GET_PIXELVALS (cR, cG, cB, cA, color, fmt);
+        /*
         printf ("Color: %d, %d, %d, %d, BPP is: %d\n", cR, cG, cB, cA, bpp);
+        */
         while (height--)
         {
             LOOP_UNROLLED4(
     default:
     {
         GET_PIXELVALS (cR, cG, cB, cA, color, fmt);
+        /*
         printf ("Color: %d, %d, %d, %d, BPP is: %d\n", cR, cG, cB, cA, bpp);
+        */
         while (height--)
         {
             LOOP_UNROLLED4(