Source

pygame / test / image__save_gl_surface_test.py

Diff from to

File test/image__save_gl_surface_test.py

-if __name__ == '__main__':
-    import sys
-    import os
-    pkg_dir = os.path.split(os.path.abspath(__file__))[0]
-    parent_dir, pkg_name = os.path.split(pkg_dir)
-    is_pygame_pkg = (pkg_name == 'tests' and
-                     os.path.split(parent_dir)[1] == 'pygame')
-    if not is_pygame_pkg:
-        sys.path.insert(0, parent_dir)
-else:
-    is_pygame_pkg = __name__.startswith('pygame.tests.')
-
-if is_pygame_pkg:
-    from pygame.tests import test_utils
-    from pygame.tests.test_utils import unittest
-else:
-    from test import test_utils
-    from test.test_utils import unittest
-import pygame, os
-from pygame.locals import *
-
-class GL_ImageSave(unittest.TestCase):
-    def test_image_save_works_with_opengl_surfaces(self):
-        "|tags:display,slow|"
-
-        pygame.display.init()
-        
-        
-        screen = pygame.display.set_mode((640,480), OPENGL|DOUBLEBUF)
-
-        pygame.display.flip()
-        
-        tmp_dir = test_utils.get_tmp_dir()
-        # Try the imageext module.
-        tmp_file = os.path.join(tmp_dir, "opengl_save_surface_test.png")
-        
-        pygame.image.save(screen, tmp_file)
-        
-        self.assert_(os.path.exists(tmp_file))
-        
-        os.remove(tmp_file)
-
-        # Only test the image module.
-        tmp_file = os.path.join(tmp_dir, "opengl_save_surface_test.bmp")
-        
-        pygame.image.save(screen, tmp_file)
-        
-        self.assert_(os.path.exists(tmp_file))
-        
-        os.remove(tmp_file)
-        
-        # stops tonnes of tmp dirs building up in trunk dir
-        os.rmdir(tmp_dir)
-        
-        
-        pygame.display.quit()
-if __name__ == '__main__': 
-    unittest.main()
+if __name__ == '__main__':
+    import sys
+    import os
+    pkg_dir = os.path.split(os.path.abspath(__file__))[0]
+    parent_dir, pkg_name = os.path.split(pkg_dir)
+    is_pygame_pkg = (pkg_name == 'tests' and
+                     os.path.split(parent_dir)[1] == 'pygame')
+    if not is_pygame_pkg:
+        sys.path.insert(0, parent_dir)
+else:
+    is_pygame_pkg = __name__.startswith('pygame.tests.')
+
+if is_pygame_pkg:
+    from pygame.tests import test_utils
+    from pygame.tests.test_utils import unittest
+else:
+    from test import test_utils
+    from test.test_utils import unittest
+import pygame, os
+from pygame.locals import *
+
+class GL_ImageSave(unittest.TestCase):
+    def test_image_save_works_with_opengl_surfaces(self):
+        "|tags:display,slow|"
+
+        pygame.display.init()
+        
+        
+        screen = pygame.display.set_mode((640,480), OPENGL|DOUBLEBUF)
+
+        pygame.display.flip()
+        
+        tmp_dir = test_utils.get_tmp_dir()
+        # Try the imageext module.
+        tmp_file = os.path.join(tmp_dir, "opengl_save_surface_test.png")
+        
+        pygame.image.save(screen, tmp_file)
+        
+        self.assert_(os.path.exists(tmp_file))
+        
+        os.remove(tmp_file)
+
+        # Only test the image module.
+        tmp_file = os.path.join(tmp_dir, "opengl_save_surface_test.bmp")
+        
+        pygame.image.save(screen, tmp_file)
+        
+        self.assert_(os.path.exists(tmp_file))
+        
+        os.remove(tmp_file)
+        
+        # stops tonnes of tmp dirs building up in trunk dir
+        os.rmdir(tmp_dir)
+        
+        
+        pygame.display.quit()
+if __name__ == '__main__': 
+    unittest.main()