Source

pygame / src / doc / freetype_doc.h

Author Commit Message Labels Comments Date
Lenard Lindstrom
add use_bitmap_strike property to pygame.freetype.Font (towards Issue #75)
Lenard Lindstrom
add bitmap size introspection to pygame.freetype.Font (toward Issue #75)
Lenard Lindstrom
Clean up the freetype module doc page
Lenard Lindstrom
Change "face" back to "font", ( undoes part of changeset 6425e6865ce4 )
Lenard Lindstrom
Enable pygame._freetype extension module build by default
Lenard Lindstrom
Add pygame.freetype.Face.render_raw_to method and enhance render_raw (refs #75)
Lenard Lindstrom
freetype.Face.render: Split out Face.render_to method to blit to an existing surface
Lenard Lindstrom
freetype: underline position is now adjustable, removing the need for underscore font.Font emulation style
Lenard Lindstrom
freetype: Some identifier refactoring. The strength of the strong and wide styles is now adjustable
Lenard Lindstrom
freetype: Font is now Face; its bold style is renamed strong to distinguish it from a bold font face in a distinct file.
Lenard Lindstrom
freetype: more features for compatibility with font.Font. To fix: freetype.Font crashes under Python 3.2 when reading an open python file
Lenard Lindstrom
freetype.Font: Now supports (optional) font.Font style underline and bounding box
Lenard Lindstrom
freetype doc: save some changes
Lenard Lindstrom
freetype: fix render bug introduced in r3176. Also, changed misleadingly named 'italic' style to 'oblique'.
Lenard Lindstrom
freetype: on an existing surface text can be rendered at the text's origin, which Font.render also returns
Lenard Lindstrom
freetype: add Font.path font file path attribute; add vertical argument to Font.__init__
Lenard Lindstrom
freetype: tweaks to resolution control
Lenard Lindstrom
Many changes to freetype:
Lenard Lindstrom
freetype once again passes its unit tests
Lenard Lindstrom
Run makeref.py on doc changes
Lenard Lindstrom
pygame.freetype:
Lenard Lindstrom
freetype module:
Lenard Lindstrom
freetype module: