Source

pygame / src / freetype / ft_wrap.c

Author Commit Message Labels Comments Date
Lenard Lindstrom
add use_bitmap_strike property to pygame.freetype.Font (towards Issue #75)
Lenard Lindstrom
add bitmap size introspection to pygame.freetype.Font (toward Issue #75)
Lenard Lindstrom
Apply issue #109 suggested bug fixes.
Lenard Lindstrom
Change "face" back to "font", ( undoes part of changeset 6425e6865ce4 )
Lenard Lindstrom
Clean up white space in _freetype module source
Lenard Lindstrom
freetype: Rename ft_text.c to ft_layout.c. Move underline positioning into ft_render.py. Scale underline thickness for strong style. Multiple a negative underline adjustment with the face's ascender.
Lenard Lindstrom
freetype: Some identifier refactoring. The strength of the strong and wide styles is now adjustable
Lenard Lindstrom
freetype: Font is now Face; its bold style is renamed strong to distinguish it from a bold font face in a distinct file.
Lenard Lindstrom
freetype: Personal style preferences.
Lenard Lindstrom
freetype: make code style more consistent with PEP 7
Lenard Lindstrom
freetype: some recent experiments; unit tests fail
Lenard Lindstrom
freetype: replace tab characters with spaces
Lenard Lindstrom
freetype: encapsulate the glyph cache within ft_text.c; also, merge ft_metrics into ft_text.c
Lenard Lindstrom
freetype: add Font.path font file path attribute; add vertical argument to Font.__init__
Lenard Lindstrom
Many changes to freetype:
Lenard Lindstrom
Freetype working better (have vertical and underline). Rotation is broken. No italics yet.
Lenard Lindstrom
freetype module:
Lenard Lindstrom
freetype module: