Source

pygame / test / base_test.py

Author Commit Message Labels Comments Date
Lenard Lindstrom
fix transform.threshold bug involving a long threshold
Lenard Lindstrom
try to allow scrap test in base_test.py on non-OS X platforms
Lenard Lindstrom
just skip the scrap not-init test completely; Figure out how to test for OS X later
Lenard Lindstrom
just skip the not-init tests for OS X
Lenard Lindstrom
try again with OS X and base_test.py
Lenard Lindstrom
OS X problem with base_test.py isolated to scrap module. Try a temporary workaround
Lenard Lindstrom
OS X now passes tests. See if the problem in base_test.py is with scrap
Lenard Lindstrom
more OS X testing of base_test.py
Lenard Lindstrom
yet more OS X testing with base_test.py
Lenard Lindstrom
why does base_test.py fail on OS X?
Lenard Lindstrom
make scrap test in base_test.py conditional on the presence of scrap
Lenard Lindstrom
clean up METH_NOARG functions which were accidently given a second C argument in display.c
Lenard Lindstrom
merging with python3 branch r 2048
Lenard Lindstrom
test suite now pygame.tests subpackage as well
akalias
Made all unimplemented tests use todo_test_xxxx naming and updated the __doc__'s. Run's only implemented tests by default.
akalias
made trunk/test a package, added in python2.5 version of unittest as test.unittest.
akalias
disabling pygame.init/quit test that broke mac build while investigating
akalias
Some more init tests
akalias
removed command line options for individual test_modules, use run_tests.py module --flags to run individual module with options ( fail incomplete etc ). Less conflict with unittest command line parser.
akalias
Added a redirect stderr/stdout mode to test runner. Only output unittest results and not test noise
akalias
Removed a few duplicate tests and added them to the gen_stubs.py blacklist. Compiled a list of Types that need instantiating before inspection.
akalias
Added in many test stubs, hopefully some test faeries will fill some of them out.
pygame
unit test and rect fixes