Source

pygame / test / draw_test.py

Author Commit Message Labels Comments Date
Default avatar akalias
made trunk/test a package, added in python2.5 version of unittest as test.unittest.
Default avatar akalias
removed command line options for individual test_modules, use run_tests.py module --flags to run individual module with options ( fail incomplete etc ). Less conflict with unittest command line parser.
Default avatar akalias
Added a redirect stderr/stdout mode to test runner. Only output unittest results and not test noise
Default avatar akalias
Added a transform.rotate 90 degrees lossless test, moved some helpers to test_utils.py, added a groupcollide test to sprite_test.py.
Default avatar akalias
removed pygame.init() in draw_test.py, was causing run_tests.py to fail on base_test, failing OSX tests on build page
Default avatar akalias
Scaled back a test to make it a tad faster
Default avatar akalias
Added a few tests in to draw_test.py, wrote a few test helper functions
Default avatar akalias
Removed a few duplicate tests and added them to the gen_stubs.py blacklist. Compiled a list of Types that need instantiating before inspection.
Default avatar akalias
Added in 97 stubs to empty xxxx_test.py files. Added a few sprite collision stubs in.
Default avatar akalias
Adding in some xxxx_test files for untested modules. Added a date to the function docstrings for gen_stubs.py.
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